Given an undirected tree consisting of n
vertices numbered from 1
to n
. A frog starts jumping from vertex 1. In one second, the frog jumps from its current vertex to another unvisited vertex if they are directly connected. The frog can not jump back to a visited vertex. In case the frog can jump to several vertices, it jumps randomly to one of them with the same probability. Otherwise, when the frog can not jump to any unvisited vertex, it jumps forever on the same vertex.
The edges of the undirected tree are given in the array edges
, where edges[i] = [ai, bi]
means that exists an edge connecting the vertices ai
and bi
.
Return the probability that after t
seconds the frog is on the vertex target
. Answers within 10-5
of the actual answer will be accepted.
Example 1:
Input: n = 7, edges = [[1,2],[1,3],[1,7],[2,4],[2,6],[3,5]], t = 2, target = 4 Output: 0.16666666666666666 Explanation: The figure above shows the given graph. The frog starts at vertex 1, jumping with 1/3 probability to the vertex 2 after second 1 and then jumping with 1/2 probability to vertex 4 after second 2. Thus the probability for the frog is on the vertex 4 after 2 seconds is 1/3 * 1/2 = 1/6 = 0.16666666666666666.
Example 2:
Input: n = 7, edges = [[1,2],[1,3],[1,7],[2,4],[2,6],[3,5]], t = 1, target = 7 Output: 0.3333333333333333 Explanation: The figure above shows the given graph. The frog starts at vertex 1, jumping with 1/3 = 0.3333333333333333 probability to the vertex 7 after second 1.
Constraints:
1 <= n <= 100
edges.length == n - 1
edges[i].length == 2
1 <= ai, bi <= n
1 <= t <= 50
1 <= target <= n
When you get asked this question in a real-life environment, it will often be ambiguous (especially at FAANG). Make sure to ask these questions in that case:
The frog starts at position 1. We want to find the probability the frog is at the target position after a certain time. The brute force method explores every possible path the frog can take during that time, checking if the frog ends up at the target.
Here's how the algorithm would work step-by-step:
def frog_position_brute_force(number_of_nodes, edges, time, target): graph = [[] for _ in range(number_of_nodes + 1)]
for start_node, end_node in edges:
graph[start_node].append(end_node)
graph[end_node].append(start_node)
def get_probability(current_node, current_time, visited):
if current_time == time:
if current_node == target:
return 1.0
else:
return 0.0
neighbors = [neighbor for neighbor in graph[current_node] if neighbor not in visited]
#Handle the case when stuck at a leaf node
if not neighbors:
if current_node == target:
return 1.0
else:
return 0.0
probability = 0.0
number_of_neighbors = len(neighbors)
# Iterate through each neighbor and calculate its probability
for neighbor in neighbors:
new_visited = set(visited)
new_visited.add(neighbor)
probability += get_probability(neighbor, current_time + 1, new_visited) / number_of_neighbors
return probability
visited_nodes = {1}
#Start the search from Node 1
return get_probability(1, 0, visited_nodes)
We need to simulate the frog's jumps through the tree, figuring out where it ends up after a certain amount of time. The key is to use a method that efficiently explores the tree while considering probabilities at each jump, stopping early if we reach our target or run out of time.
Here's how the algorithm would work step-by-step:
def frog_position(number_of_nodes, edges, time, target): graph = [[] for _ in range(number_of_nodes + 1)]
for start_node, end_node in edges:
graph[start_node].append(end_node)
graph[end_node].append(start_node)
probabilities = [0.0] * (number_of_nodes + 1)
probabilities[1] = 1.0
visited = [False] * (number_of_nodes + 1)
visited[1] = True
current_node = 1
for _ in range(time):
next_probabilities = [0.0] * (number_of_nodes + 1)
for current_node in range(1, number_of_nodes + 1):
if probabilities[current_node] > 0:
unvisited_neighbors = []
for neighbor in graph[current_node]:
if not visited[neighbor]:
unvisited_neighbors.append(neighbor)
number_of_possible_jumps = len(unvisited_neighbors)
# If no unvisited neighbors, stay put
if number_of_possible_jumps == 0:
next_probabilities[current_node] += probabilities[current_node]
else:
probability_per_jump = probabilities[current_node] / number_of_possible_jumps
for next_node in unvisited_neighbors:
next_probabilities[next_node] = probability_per_jump
probabilities = next_probabilities
for node_index in range(1, number_of_nodes + 1):
if probabilities[node_index] > 0 and not visited[node_index]:
visited[node_index] = True
# Return probability of frog being at target
return probabilities[target]
Case | How to Handle |
---|---|
n = 1, T > 0, target != 1 | The frog starts at node 1 and can't reach any other node, so return False since it cannot reach the target |
T = 0, target != 1 | The frog starts at node 1; if the target isn't 1, return False as the frog can't move in 0 seconds |
Tree is disconnected (unreachable target) | Return false if the target is unreachable from the starting node (node 1) after T seconds. |
Target node is a leaf node and T is large enough to reach it | Check if the frog stays at the target node after reaching it if it's a leaf and time remains |
Target node is an internal node, and T is large enough to reach it | If time remains after arriving at the target non-leaf node, the frog must have no unvisited neighbors to remain at that node |
Large number of nodes and edges, deep tree | Ensure the solution (e.g., BFS/DFS) doesn't exceed recursion depth limits or memory constraints. |
Graph has cycles (but is described as a tree) | Maintain a 'visited' set to prevent infinite loops when exploring the graph, effectively treating it as a tree during traversal. |
Integer overflow when calculating time | Use appropriate data types (e.g., long) to avoid potential integer overflows when handling large values of T or node counts. |