Initially, there was a phone interview with the recruiter. After that, there was an onsite interview consisting of four rounds:
Software: Questions on C and C++ OOPs and coding problems.
Behavioral: Mostly general questions.
Hardware: Mostly about digital concepts and computer architecture.
Verification: FSM, questions on test cases.
They looked mainly for people who were good at C and C++ programming and Computer Architecture.
The following metrics were computed from 1 interview experience for the Intel Graphic Hardware Debug Engineer role in Folsom, California.
Intel's interview process for their Graphic Hardware Debug Engineer roles in Folsom, California is extremely selective, failing the vast majority of engineers.
Candidates reported having mixed feelings for Intel's Graphic Hardware Debug Engineer interview process in Folsom, California.