I applied online for the position and was also referred by a friend. The process took two to three weeks. Both rounds were telephonic.
In the first round, I was asked about my resume, a couple of projects that I had listed, and some basic questions like:
The second round was a week after the first one. It covered C/C++ basics such as the static and extern keywords, inheritance, polymorphism, and virtual functions.
Questions also included logical problems, like reversing a string (how would you do it, and what are some test cases for it?), and identifying the number of set bits in a char.
There were also questions on virtual memory, paging, and segmentation.
The following metrics were computed from 17 interview experiences for the Intel Graphics Software Engineer role in United States.
Intel's interview process for their Graphics Software Engineer roles in the United States is on the easier side as most engineers get an offer after going through it.
Candidates reported having very good feelings for Intel's Graphics Software Engineer interview process in United States.