As a Build & Release Engineer, his role involves handling build support functions associated with PMEase QuickBuild and the legacy SFA Build System. Additional support of build-related tools, DevOps operations, and infrastructure on multiple operating systems is a possibility.
He would be the primary resource responsible for day-to-day operations work in the Visual and Parallel Computing Group's (VPG) Software Factory, which consists of 10+ QuickBuild instances running on 100+ build servers. These servers support build customers spread across multiple sites/countries using the Perforce version control system.
No laptop and no work-from-home culture.
Need flexibility in work and occasional WFH.
Two pop-up telephone interviews focus on technical questions. One on-site interview with the entire team and some bosses. Low-level system questions, database questions, some math questions, computer networking, coding, and algorithm questions.
It started with a 1-hour phone interview. I was asked the basics of cache, memory, FIFOs, and a little bit of C++ like OOPs, etc. Then I was called onsite for an interview at the Folsom campus.
The interview process includes a phone screen, followed by three rounds of interviews: * One with the hardware lab team, focusing on computer engineering topics. * One with the software team, covering object-oriented programming and C memory top
Two pop-up telephone interviews focus on technical questions. One on-site interview with the entire team and some bosses. Low-level system questions, database questions, some math questions, computer networking, coding, and algorithm questions.
It started with a 1-hour phone interview. I was asked the basics of cache, memory, FIFOs, and a little bit of C++ like OOPs, etc. Then I was called onsite for an interview at the Folsom campus.
The interview process includes a phone screen, followed by three rounds of interviews: * One with the hardware lab team, focusing on computer engineering topics. * One with the software team, covering object-oriented programming and C memory top