Releases have you working outside of normal working hours, but few and far between.
The process began with a phone interview that covered background experience and a general algorithm question. This was followed by an on-site interview at the Sunnyvale office. The on-site interview involved writing a plugin for Unity using C# and C
The recruiter contacted me two days after I submitted my application. However, the whole process took quite a long time. - Phone interview with the manager - Two technical interviews with engineers from random teams - Two behavioral and concept ques
The process started with a phone screen with a recruiter. After that, I had a single 45-minute coding interview, which was followed by an interview loop of 3-4 interviews. One of these was a behavioral interview that touched on Niantic's values.
The process began with a phone interview that covered background experience and a general algorithm question. This was followed by an on-site interview at the Sunnyvale office. The on-site interview involved writing a plugin for Unity using C# and C
The recruiter contacted me two days after I submitted my application. However, the whole process took quite a long time. - Phone interview with the manager - Two technical interviews with engineers from random teams - Two behavioral and concept ques
The process started with a phone screen with a recruiter. After that, I had a single 45-minute coding interview, which was followed by an interview loop of 3-4 interviews. One of these was a behavioral interview that touched on Niantic's values.