I applied in January 2014 and got a call after two days.
The initial interview was a formal introduction.
They set up a technical interview for the following day.
Questions included:
I stumbled upon shaders questions, as I had not used it before.
The following metrics were computed from 2 interview experiences for the Nvidia OpenGL Software Engineer role in United States.
Nvidia's interview process for their OpenGL Software Engineer roles in the United States is extremely selective, failing the vast majority of engineers.
Candidates reported having very good feelings for Nvidia's OpenGL Software Engineer interview process in United States.