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OpenGL Software Engineer Interview Experience

October 15, 2014
Positive ExperienceNo Offer

Process

I applied in January 2014 and got a call after two days.

The initial interview was a formal introduction.

They set up a technical interview for the following day.

Questions included:

  • OpenGL pipeline
  • Drawing a triangle in OpenGL and texturing
  • Shaders and GLSL
  • Basic C++, including the difference between arrays and vectors, and data structures.

Questions

I stumbled upon shaders questions, as I had not used it before.

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Interview Statistics

The following metrics were computed from 2 interview experiences for the Nvidia OpenGL Software Engineer role in United States.

Success Rate

0%
Pass Rate

Nvidia's interview process for their OpenGL Software Engineer roles in the United States is extremely selective, failing the vast majority of engineers.

Experience Rating

Positive50%
Neutral50%
Negative0%

Candidates reported having very good feelings for Nvidia's OpenGL Software Engineer interview process in United States.

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