One of the flattest management systems.
Extremely flexible work culture.
People get things done in the most efficient way.
Employees I have worked with so far prioritize helping others out over their own tasks.
Very critical perks, like paying for Stanford classes, which help employees stay up to date and allow them to introduce new ideas to work.
Lack of "fun" perks like a gym, free food, or an arcade. The building's interior decor can often be drab. The pantry does not have stocked refrigerators like some companies do. These little things, which may not cost too much, would add a nice touch to work life.
Nothing really. The management is doing a good job.
Focusing on the next generation of technologies is a good one. Please don't move to open cubicles, as the current walled cubicles are great for concentrating on work.
First round interview. I was asked to design a protocol for their team. The question was a bit tricky, but the interviewer was patient. Overall, the experience was great.
Each online interview screening lasts 45 minutes. There were three such interviews. Expect not much coding, but tons of difficult logic/design questions posed as puzzles (e.g., "how would you design X and Y?"). Prepare for typical puzzle hardware
This is the first interview. It will begin with a 45-minute phone interview. HR has just emailed regarding the ASIC Engineer position. Topics to be covered include logic design, architecture, and C.
First round interview. I was asked to design a protocol for their team. The question was a bit tricky, but the interviewer was patient. Overall, the experience was great.
Each online interview screening lasts 45 minutes. There were three such interviews. Expect not much coding, but tons of difficult logic/design questions posed as puzzles (e.g., "how would you design X and Y?"). Prepare for typical puzzle hardware
This is the first interview. It will begin with a 45-minute phone interview. HR has just emailed regarding the ASIC Engineer position. Topics to be covered include logic design, architecture, and C.