I'm an intern, but I really felt like I was a part of the team. The project I worked on wasn't a side project invented for an intern to do; rather, it was a real piece of work another engineer had been working on. After a while, I felt like a regular employee instead of an intern. The people outside of my team that I talked to have been smart, hardworking, and overall friendly. My internship was virtual, but I was happy with the support that I had.
Intern benefits, like compensation, are also very competitive.
NVIDIA has become a pretty good-sized company, so it can take time to sort through all the people who are involved and how different teams interact. The number of people involved can make things go a little slow sometimes, but each individual I worked with genuinely wanted to push and get things done.
It was good. They asked some technical questions about C++ and low-level systems. Then we went over OOP (Object-Oriented Programming) concepts. He was genuinely nice and interested to hear about my experience.
I was contacted by a recruiter after applying. Then, all correspondence seemed like boilerplate scheduling emails; I don't think the recruiter/scheduler spent any time crafting custom responses. I did an initial informational/technical screening, fo
The interview process consisted of two tech screens, followed by a panel. Interview questions were standard design problems, targeting both Verilog coding ability and problem-solving skills. Interviewers looked more at thought process than specific s
It was good. They asked some technical questions about C++ and low-level systems. Then we went over OOP (Object-Oriented Programming) concepts. He was genuinely nice and interested to hear about my experience.
I was contacted by a recruiter after applying. Then, all correspondence seemed like boilerplate scheduling emails; I don't think the recruiter/scheduler spent any time crafting custom responses. I did an initial informational/technical screening, fo
The interview process consisted of two tech screens, followed by a panel. Interview questions were standard design problems, targeting both Verilog coding ability and problem-solving skills. Interviewers looked more at thought process than specific s