Riot Games' workflow and benefits allow for a great work-life balance.
They have a great progress tracking system to help employees assess their performance.
Working at Riot and predominantly playing Riot-produced games, it was sometimes hard to separate work and life.
The feedback was quite vague. "You are not suitable for the position at the moment." What does that mean? They asked for my Twitter and Steam accounts. Was I judged by my tweets? Hours playing video games? Or my technical skills?
The interview process went smoothly. It was very cutthroat and straight to the point. If you're chosen, you get an email and a call, then it's boom, bam, done. I was in and out of the building in five minutes.
I was interviewed by two people over the phone. The interview was incredibly impersonal – not a single question was asked about me as a person. It was entirely game knowledge and design-related questions. It did not seem like they had read my resu
The feedback was quite vague. "You are not suitable for the position at the moment." What does that mean? They asked for my Twitter and Steam accounts. Was I judged by my tweets? Hours playing video games? Or my technical skills?
The interview process went smoothly. It was very cutthroat and straight to the point. If you're chosen, you get an email and a call, then it's boom, bam, done. I was in and out of the building in five minutes.
I was interviewed by two people over the phone. The interview was incredibly impersonal – not a single question was asked about me as a person. It was entirely game knowledge and design-related questions. It did not seem like they had read my resu