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To be successful, being a good culture fit trumps everything

Software Engineer
Former Employee
Worked at Riot Games for 1 year
August 28, 2014
Santa Monica, California
4.0
RecommendsNegative OutlookApproves of CEO
Pros
  • Housing close to the office (5-minute walk), provided by Riot. However, this was not followed up on, leading to many problems with the housing company. Issues included a bad key on move-in and a flood where repairs were not taken care of for weeks.

  • Weekly lunches with "bigwigs," which are influential leaders and "faces" of the company. There was great advice and structure here.

  • Impactful, meaningful, and challenging work. I built a product that will ship to the masses!

  • For the most part, treated like a full-time Rioter. I gave a presentation to an extended team, was able to give input in areas outside of the prescribed work, and received most benefits of full-time Rioters.

  • Tons of smart people who are always willing to help.

  • Work/life balance was encouraged. Personally, I don't play games during work hours, but it wasn't frowned upon by any means.

  • The amount of swag was way too much; it was tough to pack my suitcase going home.

  • For an engineer, growth is insane. The amount one can learn is empowering and somewhat overwhelming. Try to take in what is possible, not what is "wanted."

  • Floating is encouraged. Sometimes, a quick half-hour wandering around to another team really helps clear your head and gives you a sense of what other Rioters are doing at that point in time.

Cons
  • The internship program is pretty new, meaning there are lots of kinks to work out (especially regarding where to go and what to do during off-hours).
  • There is a HUGE LACK OF DIRECT FEEDBACK in terms of inter-intern communication.
  • It is easy to get off-track in a project when Riot allows you to get involved in other events and projects not directly related to your role.
  • Culture fit is everything. Unless you're an all-star in a specific field (I seriously doubt any intern is), Riot will not hesitate to not invite you back if you mess up even once.
  • There is a zero-tolerance policy on any kind of non-positive behavior / attitude (reputation is everything).
  • The organization is not as "flatly-organized" as originally told; it is actually really top-down when it comes to hiring decisions and overall product strategy / vision.
  • There needs to be a dedicated team for the interns, instead of a "part-time project" for people in other teams.
  • Events were decent and frequent (once every other week or so), but bigger tech companies definitely have a better grasp on how to keep interns entertained.
  • A bigger emphasis is needed when it comes to onboarding interns. Although a separate presentation was made, the lack of follow-up on this onboarding made the intern experience confusing for the most part.
Advice to Management
  • Rioters in general should be encouraged to find mentors in more experienced Rioters, who then help follow-up and level up the new Rioter (intern, contractor, or full-time) to ensure constant growth and learning.

  • Stress the huge importance of culture. As Riot grows, culture will be the only thing that is possible to shape at scale.

  • Be more lax when it comes to transgressions by Rioters against other Rioters. We're all human, after all, and as a Rioter, we tend to grow with the "humbitious" culture that we jumped on for.

  • Take your mottos (Engineering & Riot Manifesto) seriously, and make sure that the decisions you make moving forward follow those core tenets, regardless of your moral compass.

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