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SENIOR GAMEPLAY ENGINEER-AVATAR Interview Experience - San Jose, California

May 1, 2013
Positive ExperienceGot Offer

Process

You have a test consisting of 2 questions. You have an hour to answer each to your ability. If you can't, I have some suggestions below on interview questions.

Questions

The coding test consisted of two questions. I had one hour to complete each.

I did not complete the first one in an hour. I think it is possible to complete it in an hour if you don't have to look up methods and arguments on the internet. This would involve completing the code in the first 30 to 45 minutes and debugging/polishing in the next fifteen minutes.

My solution, in my IDE, was 150 lines long, including comments and whitespace. Omitting these could save some time, but since I did not know if Roblox sees the code, I was unsure if I would be judged on style and documentation. The directions were silent on this manner, and I assumed they would see it and I would be judged.

The second problem was not well-worded. Many details were glossed over; the description was terse and incomplete. If I had faced the same problem in a face-to-face interview, I would have spent the first fifteen minutes discussing the boundaries and edge cases. Given it was an online test, I did not have that opportunity. Instead, I got to work and resolved to use the testing environment to answer my questions by printing the output from the runs.

The testing framework only says if your code passed or failed each test. Each test has a cryptic label, and you do not see the input or output. In effect, you are shooting in the dark. You cannot debug your code using the input to gauge missing specification details, nor can you use it to see the inputs to debug in your IDE.

After my first run, I stopped working on the problem. The test framework advised me to 'develop more careful tests.' This would be useful if I knew what conditions to test. I suppose I could have looked up the problem on the internet, but that did not seem honest. If you take the same test, I recommend doing just that. You will be under significant time constraints to solve the problems.

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Interview Statistics

The following metrics were computed from 1 interview experience for the Roblox SENIOR GAMEPLAY ENGINEER-AVATAR role in San Jose, California.

Success Rate

100%
Pass Rate

Roblox's interview process for their SENIOR GAMEPLAY ENGINEER-AVATAR roles in San Jose, California is incredibly easy as the vast majority of engineers get an offer after going through it.

Experience Rating

Positive100%
Neutral0%
Negative0%

Candidates reported having very good feelings for Roblox's SENIOR GAMEPLAY ENGINEER-AVATAR interview process in San Jose, California.

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