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Software Engineer Interview Experience - San Mateo, California

September 1, 2021
Negative ExperienceNo Offer

Process

Started the process in early September for a New Grad role. Had two rounds.

First round:

  • OA (CodeSignal)
  • A sort of cognitive test using some sort of game engine

Final round: Four interviews, two technical (which asked very easy, non-LeetCode problems) and two behavioral.

  • The "bar raiser" was a behavioral interview where the first half focused on standard behavioral questions, while the second half was a sort of systems design centered around an open-ended problem.
  • The second behavioral interview was 15 minutes long with two behavioral questions.

The day of the interview, their system for Zoom links failed, which caused me to miss my final interview for that day. I had to complete it on the following day. On that day, the interviewer had to cut the interview short because they had scheduled a meeting during the interview.

The recruiting team told me they would get back to me in two weeks after my final round, but it took almost six weeks for them to respond, even after sending follow-up emails, missing an offer deadline in the process.

Questions

Easier than LeetCode, FizzBuzz style questions.

Very standard behavioral questions.

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Interview Statistics

The following metrics were computed from 60 interview experiences for the Roblox Software Engineer role in San Mateo, California.

Success Rate

12%
Pass Rate

Roblox's interview process for their Software Engineer roles in San Mateo, California is extremely selective, failing the vast majority of engineers.

Experience Rating

Positive53%
Neutral27%
Negative20%

Candidates reported having very good feelings for Roblox's Software Engineer interview process in San Mateo, California.

Roblox Work Experiences