Started the process in early September for a New Grad role. Had two rounds.
First round:
Final round: Four interviews, two technical (which asked very easy, non-LeetCode problems) and two behavioral.
The day of the interview, their system for Zoom links failed, which caused me to miss my final interview for that day. I had to complete it on the following day. On that day, the interviewer had to cut the interview short because they had scheduled a meeting during the interview.
The recruiting team told me they would get back to me in two weeks after my final round, but it took almost six weeks for them to respond, even after sending follow-up emails, missing an offer deadline in the process.
Easier than LeetCode, FizzBuzz style questions.
Very standard behavioral questions.
The following metrics were computed from 60 interview experiences for the Roblox Software Engineer role in San Mateo, California.
Roblox's interview process for their Software Engineer roles in San Mateo, California is extremely selective, failing the vast majority of engineers.
Candidates reported having very good feelings for Roblox's Software Engineer interview process in San Mateo, California.