The initial OA was quite lengthy, consisting of LeetCode-style (CodeSignal) questions and their Roblox game-style assessments.
Once passed, the final round consisted of three interviews:
The first technical interview was hard; the second one was easy.
None of the interviewers were able to provide me with any feedback on what I could have done better, and the rejection email also did not indicate any areas for improvement. It is very hard to learn from experiences like this.
Dependency graph LeetCode problem, with a "Robloxy" twist.
The following metrics were computed from 115 interview experiences for the Roblox Software Engineer (Internship) role in United States.
Roblox's interview process for their Software Engineer (Internship) roles in the United States is extremely selective, failing the vast majority of engineers.
Candidates reported having very good feelings for Roblox's Software Engineer (Internship) interview process in United States.