There are still great people on some teams, but you have to find them, and team experience varies a lot (true for most companies).
Compensation is okay. Work/life balance is great.
The office is incredible.
Twitch has committed and passionate users, which can make you feel good about launching features for them.
Not much alignment on any common goals, and it's hard to work with other teams. Teams re-implement features that already exist just so they can do it themselves.
Management is mainly a mix of career Amazon people and hopelessly inexperienced new hires trying to stay afloat.
Zero high-level engineering direction. Internal dev tooling is terrible compared to similar-sized companies.
Zero diversity. 3 women on a team of 60.
A Twitch recruiter reached out to me. Following that, I had a call with her. Then, I had a one-hour-long call with the hiring manager, where he mostly went over my experience, etc. There were no technical questions as such. After this, I had my vir
Applied via their website. Manager technical interview followed by an onsite interview (4 rounds). The manager interview mostly consisted of behavioral questions and one coding question (medium/hard). The onsite interview experience was amazing, a
I received a call from a recruiter, and they scheduled a phone screening interview. During the phone interview, I was asked to code the Battleship game, which was difficult to finish in one hour.
A Twitch recruiter reached out to me. Following that, I had a call with her. Then, I had a one-hour-long call with the hiring manager, where he mostly went over my experience, etc. There were no technical questions as such. After this, I had my vir
Applied via their website. Manager technical interview followed by an onsite interview (4 rounds). The manager interview mostly consisted of behavioral questions and one coding question (medium/hard). The onsite interview experience was amazing, a
I received a call from a recruiter, and they scheduled a phone screening interview. During the phone interview, I was asked to code the Battleship game, which was difficult to finish in one hour.