I took a technical test, then a phone interview 2 weeks later. It was arranged for a technical interview within 2 weeks, and finally a production interview within 2-3 weeks.
Generally the HR staff took pretty long to get back because "the studio was busy".
I am identifying potential bottlenecks in shader code.
The following metrics were computed from 1 interview experience for the Ubisoft Rendering Programmer role in Singapore.
Ubisoft's interview process for their Rendering Programmer roles in Singapore is incredibly easy as the vast majority of engineers get an offer after going through it.
Candidates reported having very good feelings for Ubisoft's Rendering Programmer interview process in Singapore.