The first round was a screening interview. The interviewer was very friendly and made me feel comfortable.
I was informed that there would be a coding test and a final technical interview after this. However, I did not make it to the second round.
The interviewer asked me about my projects and why I wanted to join Unity.
The following metrics were computed from 1 interview experience for the Unity Scene Tooling Software Developer role in Montreal, Quebec.
Unity's interview process for their Scene Tooling Software Developer roles in Montreal, Quebec is extremely selective, failing the vast majority of engineers.
Candidates reported having very good feelings for Unity's Scene Tooling Software Developer interview process in Montreal, Quebec.