The interview process included:
The second round involved a morning on-site for interviews, lunch with the team, and a tour of their offices.
Stages were spaced about a week apart, with feedback provided after the first round.
Technical questions were typical of most game studio interviews I've had for generalist positions. They involved a broad discussion of rendering, linear algebra, networking, and performance, going into depth where possible.
The following metrics were computed from 27 interview experiences for the Unity Software Developer role in Montreal, Quebec.
Unity's interview process for their Software Developer roles in Montreal, Quebec is incredibly easy as the vast majority of engineers get an offer after going through it.
Candidates reported having very good feelings for Unity's Software Developer interview process in Montreal, Quebec.