Good work-life balance. Decent chance of stocks being worth something in 10 years if management doesn't completely run it into the ground. Carries some weight on resumes due to it being a household name in game development.
Management/C-Suite are completely disconnected from reality. None of them seem to have any technical chops to speak of, meaning that they are a bunch of sales/marketing folks trying to run a tech company, and failing at it badly in my opinion.
Employees literally despise them and make this known quite loudly. Instead of taking this feedback and making changes, the C-Suite chooses to lash out at employees who speak up and has fired employees for calling the C-suite out for their out-of-touchness.
Morale is low and has been for years.
Inter-team dependencies and production processes are abysmal. Ever seen that meme of how Microsoft teams are a bunch of people pointing weapons at each other? That's kinda what Unity is like right now.
Listen to your employees on the ground. Stop blindly chasing tech trends, and find a north star that both inspires the company as a whole and starts to pull all these disparate teams together. And fire JR, because that man has zero charisma and ability to inspire.
There is an HR phone interview that takes around 15 minutes, asking about my background. A week later, I got an interview with the team manager. We talked for about 30 minutes regarding my background and the team's work, and I spent another 15 minut
My six interviews were among the most enjoyable I've ever had. The interviewers were relaxed, and the interviews felt more like conversations, never the typical "tell me about a time when" set of questions.
Probably one of the best engineering interview processes I've had. Very little whiteboarding; it was mostly 2-on-1 hour-long sessions where I was asked about my work ethic, C++ knowledge, or to discuss previous work. Questions were generally open-en
There is an HR phone interview that takes around 15 minutes, asking about my background. A week later, I got an interview with the team manager. We talked for about 30 minutes regarding my background and the team's work, and I spent another 15 minut
My six interviews were among the most enjoyable I've ever had. The interviewers were relaxed, and the interviews felt more like conversations, never the typical "tell me about a time when" set of questions.
Probably one of the best engineering interview processes I've had. Very little whiteboarding; it was mostly 2-on-1 hour-long sessions where I was asked about my work ethic, C++ knowledge, or to discuss previous work. Questions were generally open-en