You are given a 0-indexed integer array stones
sorted in strictly increasing order representing the positions of stones in a river.
A frog, initially on the first stone, wants to travel to the last stone and then return to the first stone. However, it can jump to any stone at most once.
The length of a jump is the absolute difference between the position of the stone the frog is currently on and the position of the stone to which the frog jumps.
stones[i]
and is jumping to stones[j]
, the length of the jump is |stones[i] - stones[j]|
.The cost of a path is the maximum length of a jump among all jumps in the path.
Return the minimum cost of a path for the frog.
Example 1:
stones = [0,2,5,6,7]
Output: 5
Example 2:
stones = [0,3,9]
Output: 9
Explain an efficient algorithm to solve this problem.
When you get asked this question in a real-life environment, it will often be ambiguous (especially at FAANG). Make sure to ask these questions in that case:
The frog needs to cross some stones, and we want to find the smallest maximum jump distance. The brute force method means we will try every possible combination of jumps forward and backward to see if the frog can make it to the last stone.
Here's how the algorithm would work step-by-step:
def frog_jump_brute_force(stones): smallest_maximum_jump = float('inf')
def solve(current_stone_index, visited_stones, current_maximum_jump):
nonlocal smallest_maximum_jump
# If we've reached the last stone, update the result.
if current_stone_index == len(stones) - 1:
smallest_maximum_jump = min(smallest_maximum_jump, current_maximum_jump)
return
# Iterate through all possible next stones.
for next_stone_index in range(len(stones)): if next_stone_index != current_stone_index and next_stone_index not in visited_stones:
jump_distance = abs(stones[next_stone_index] - stones[current_stone_index])
# Recursively explore the path.
solve(
next_stone_index,
visited_stones | {next_stone_index},
max(current_maximum_jump, jump_distance)
)
# Iterate through all possible first jumps.
for first_jump_index in range(1, len(stones)): jump_distance_first = abs(stones[first_jump_index] - stones[0])
# Initialize the recursive calls.
solve(first_jump_index, {0, first_jump_index}, jump_distance_first)
return smallest_maximum_jump
The key to solving this problem efficiently is to realize that the biggest possible jump is always between the first and last stones. The optimal strategy then involves only considering jumps between the first and last stones and the jumps between adjacent stones.
Here's how the algorithm would work step-by-step:
def frog_jump_ii(stones):
# Calculate the distance between the first and last stone.
max_energy = stones[-1] - stones[0]
# Find the largest distance between adjacent stones.
for i in range(1, len(stones)):
distance_between_stones = stones[i] - stones[i-1]
if distance_between_stones > max_energy:
max_energy = distance_between_stones
return max_energy
Case | How to Handle |
---|---|
Empty or null stones array | Return 0 since no jump is possible. |
Stones array with only one stone | Return 0 since no jump is needed. |
Stones array with only two stones | Return the difference between the two stones as the minimal cost. |
Stones array with stones not in strictly increasing order | Sort the stones array and proceed with cost calculation (or return error, based on constraints). |
Large difference between consecutive stones, leading to large cost | The algorithm naturally handles it by calculating and maximizing the differences. |
Maximum sized array of stones to test for performance | Ensure the solution has O(n) complexity to process this efficiently. |
Stones array with potential Integer overflow when calculating cost. | Use long data type to store distances between stones to prevent overflow. |
Negative stone positions (if problem definition allows) | Handle negative stone positions by shifting the origin or using absolute differences. |