You are given an m x n
grid. Each cell of the grid has a sign pointing to the next cell you should visit if you are currently in this cell. The sign of grid[i][j]
can be:
1
which means go to the cell to the right. (i.e go from grid[i][j]
to grid[i][j + 1]
).2
which means go to the cell to the left. (i.e go from grid[i][j]
to grid[i][j - 1]
).3
which means go to the lower cell. (i.e go from grid[i][j]
to grid[i + 1][j]
).4
which means go to the upper cell. (i.e go from grid[i][j]
to grid[i - 1][j]
).Notice that there could be some signs on the cells of the grid that point outside the grid.
You will initially start at the upper left cell (0, 0)
. A valid path in the grid is a path that starts from the upper left cell (0, 0)
and ends at the bottom-right cell (m - 1, n - 1)
following the signs on the grid. The valid path does not have to be the shortest.
You can modify the sign on a cell with cost = 1
. You can modify the sign on a cell one time only.
Return the minimum cost to make the grid have at least one valid path.
Example 1:
Input: grid = [[1,1,1,1],[2,2,2,2],[1,1,1,1],[2,2,2,2]]
Output: 3
Example 2:
Input: grid = [[1,1,3],[3,2,2],[1,1,4]]
Output: 0
Can you provide an algorithm to solve this problem efficiently?
When you get asked this question in a real-life environment, it will often be ambiguous (especially at FAANG). Make sure to ask these questions in that case:
The brute force approach to this grid problem means we're going to explore every single possible way to make a path from the start to the finish. We'll try changing the direction of arrows and calculate the cost of each of these attempted paths, keeping track of whether or not the paths are valid.
Here's how the algorithm would work step-by-step:
def minimum_cost_valid_path_brute_force(grid):
rows = len(grid)
cols = len(grid[0])
minimum_cost = float('inf')
def explore_paths(current_row, current_col, current_cost, current_path):
nonlocal minimum_cost
# Base case: Reached the destination
if current_row == rows - 1 and current_col == cols - 1:
minimum_cost = min(minimum_cost, current_cost)
return
# Base case: Out of bounds
if current_row < 0 or current_row >= rows or current_col < 0 or current_col >= cols:
return
# Avoid cycles by tracking visited cells
if (current_row, current_col) in current_path:
return
current_path.add((current_row, current_col))
# Explore all possible directions (right, left, down, up) and costs
directions = [(0, 1), (0, -1), (1, 0), (-1, 0)]
for index, (row_change, col_change) in enumerate(directions):
new_row = current_row + row_change
new_col = current_col + col_change
cost_increment = 0
# If the current direction doesn't match the grid's direction, increment the cost.
if grid[current_row][current_col] != index + 1:
cost_increment = 1
explore_paths(new_row, new_col, current_cost + cost_increment, current_path.copy())
explore_paths(0, 0, 0, set())
if minimum_cost == float('inf'):
return -1
else:
return minimum_cost
This problem asks for the least expensive way to make sure there's at least one path from the start to the end of a grid, following arrow directions. The optimal solution uses a clever twist on a well-known pathfinding algorithm to prioritize paths that match the given directions.
Here's how the algorithm would work step-by-step:
import heapq
def minimum_cost_to_make_at_least_one_valid_path_in_a_grid(grid):
number_of_rows = len(grid)
number_of_columns = len(grid[0])
# Define directions: right, left, down, up
directions = [(0, 1), (0, -1), (1, 0), (-1, 0)]
# Initialize cost matrix with infinity
cost = [[float('inf')] * number_of_columns for _ in range(number_of_rows)]
cost[0][0] = 0
priority_queue = [(0, 0, 0)] # (cost, row, column)
while priority_queue:
current_cost, current_row, current_column = heapq.heappop(priority_queue)
if current_cost > cost[current_row][current_column]:
continue
if current_row == number_of_rows - 1 and current_column == number_of_columns - 1:
return current_cost
for direction_index, (row_change, column_change) in enumerate(directions):
new_row = current_row + row_change
new_column = current_column + column_change
if 0 <= new_row < number_of_rows and 0 <= new_column < number_of_columns:
# Calculate new cost: 0 if direction matches, 1 otherwise
new_cost = current_cost + (grid[current_row][current_column] != direction_index + 1)
# Update cost and push to queue if a better path is found
if new_cost < cost[new_row][new_column]:
cost[new_row][new_column] = new_cost
heapq.heappush(priority_queue, (new_cost, new_row, new_column))
return -1 # No path found
Case | How to Handle |
---|---|
Null or empty grid | Return 0 if the grid is null or empty, as there is no path to modify. |
1x1 grid | Return 0, since the path is already valid (or trivially so). |
Grid with only one row or one column | Iterate through the row/column and count the number of incorrect directions, summing the cost. |
Large grid (potential memory/time issues) | The A* search or Dijkstra's algorithm should scale reasonably well, but consider memory usage for the priority queue and distance matrix. |
All cells have the same direction | The cost will be the number of steps to reach the end, minus one if the initial direction is correct. |
No path exists even after changing all directions | This is impossible, as changing all signs allows you to zig-zag to the end, the algorithm should still correctly produce the minimum number of changes needed for *a* path to exist, which will be less than the number of cells. |
Integer overflow when calculating cost for large grids | Use a data type that can accommodate large numbers, such as long, to store the cost. |
Grid contains invalid direction numbers (e.g., outside 1-4) | Treat invalid direction numbers the same way we treat mismatched directions during cost calculations. |