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Paths in Maze That Lead to Same Room

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Topics:
GraphsDynamic ProgrammingRecursion

Imagine you are given a maze represented as a 2D grid, where '.' represents an empty cell and '#' represents a wall. You are also given a starting point (start_row, start_col) and an ending point (end_row, end_col) within the maze. Your task is to find the number of distinct paths from the start to the end.

Here's the catch: You need to determine how many pairs of paths lead to the same ending room. Two paths are considered distinct if they have at least one different cell in the sequence of cells visited.

For example, consider the following maze:

.	.	.
.	#	.
.	.	.

Let's say the starting point is (0, 0) and the ending point is (2, 2). There can be multiple paths from (0, 0) to (2, 2). You need to find how many unique paths lead to (2, 2), and then calculate how many pairs of these paths exist.

Clarifications:

  1. You can only move up, down, left, or right.
  2. You cannot move through walls ('#').
  3. You cannot revisit the same cell within a single path (no cycles).

Given this setup, can you devise an algorithm to efficiently count the number of paths that lead to the same destination room and then determine the number of pairs of such paths? How would you approach optimizing the time and space complexity of your solution?

Solution


Paths in Maze That Lead to Same Room

Let's explore how to determine the number of paths in a maze that lead to the same room.

Naive Approach: Brute Force

  1. Description:

    • The most straightforward approach is to explore all possible paths in the maze.
    • For each path, check the destination room.
    • Count the paths that end up in the same room.
  2. Algorithm:

    • Use Depth-First Search (DFS) or Breadth-First Search (BFS) to traverse all possible paths.
    • Maintain a count for each room.
    • Increment the count for the room when a path ends in that room.
    • Finally, calculate the number of pairs of paths that lead to the same room. If count[i] is the number of paths that lead to room i, then the number of pairs is count[i] * (count[i] - 1) / 2.
  3. Big O Analysis:

    • Time Complexity: O(2N) in the worst-case scenario, where N is the number of cells in the maze, since each cell can have multiple paths to explore.
    • Space Complexity: O(N) for the recursion stack or queue in DFS/BFS.
  4. Code (Python):

def count_paths_brute_force(maze, start, end):
    rows, cols = len(maze), len(maze[0])
    count = 0

    def dfs(row, col, path):
        nonlocal count
        if row < 0 or row >= rows or col < 0 or col >= cols or maze[row][col] == '#' or (row, col) in path:
            return

        if row == end[0] and col == end[1]:
            count += 1
            return

        path.add((row, col))
        dfs(row + 1, col, path.copy())
        dfs(row - 1, col, path.copy())
        dfs(row, col + 1, path.copy())
        dfs(row, col - 1, path.copy())
        path.remove((row, col))

    dfs(start[0], start[1], set())
    return count


maze = [
    ['.', '.', '.'],
    ['.', '#', '.'],
    ['.', '.', '.']
]
start = (0, 0)
end = (2, 2)

num_paths = count_paths_brute_force(maze, start, end)
print(f"Number of paths from {start} to {end}: {num_paths}")

Optimal Approach: Dynamic Programming (If Applicable)

  1. Description:

    • If the maze structure allows for it, Dynamic Programming (DP) can be employed to optimize the solution by avoiding redundant calculations.
    • DP is particularly effective when the maze has overlapping subproblems.
  2. Algorithm:

    • Create a DP table dp[i][j][k] where dp[i][j][k] represents the number of paths to cell (i, j) with length k.
    • The base case is dp[start_row][start_col][0] = 1.
    • Iteratively compute the number of paths to each cell based on its neighboring cells.
    • The result would be to count pairs of paths which end in the same cell (i, j) and potentially have the same length k.
  3. Big O Analysis:

    • Time Complexity: O(R * C * L), where R and C are the dimensions of the maze, and L is the maximum path length.
    • Space Complexity: O(R * C * L) to store the DP table.
  4. Edge Cases:

    • Empty Maze: If the maze is empty or invalid, return 0.
    • No Path: If there is no path from the start to the end, return 0.
    • Obstacles: Handle obstacles in the maze appropriately.
    • Start and End Same: If the start and end points are the same, there is at least one path of length 0.
    • Large Maze: For a very large maze, consider memory constraints and potential optimizations like using rolling arrays.
  5. Code (Python - Dynamic Programming):

def count_paths_dp(maze, start, end, max_length):
    rows, cols = len(maze), len(maze[0])
    dp = {}  # dp[(row, col, length)] = number of paths

    def solve(row, col, length):
        if row < 0 or row >= rows or col < 0 or col >= cols or maze[row][col] == '#' or length > max_length:
            return 0

        if (row, col, length) in dp:
            return dp[(row, col, length)]

        if row == end[0] and col == end[1]:
            dp[(row, col, length)] = 1
            return 1

        dp[(row, col, length)] = (
            solve(row + 1, col, length + 1) +
            solve(row - 1, col, length + 1) +
            solve(row, col + 1, length + 1) +
            solve(row, col - 1, length + 1)
        )

        return dp[(row, col, length)]

    total_paths = solve(start[0], start[1], 0)
    return total_paths


maze = [
    ['.', '.', '.'],
    ['.', '#', '.'],
    ['.', '.', '.']
]
start = (0, 0)
end = (2, 2)
max_length = 10  # Maximum path length to consider

num_paths = count_paths_dp(maze, start, end, max_length)
print(f"Number of paths from {start} to {end}: {num_paths}")