You are given an n x n
integer matrix grid
where each value grid[i][j]
represents the elevation at that point (i, j)
. The rain starts to fall. At time t
, the depth of the water everywhere is t
. You can swim from a square to another 4-directionally adjacent square if and only if the elevation of both squares individually are at most t
. You can swim infinite distances in zero time. Of course, you must stay within the boundaries of the grid during your swim.
Return the least time until you can reach the bottom right square (n - 1, n - 1)
if you start at the top left square (0, 0)
.
Example 1:
Input: grid = [[0,2],[1,3]]
Output: 3
Explanation:
At time 0, you are in grid location (0, 0).
You cannot go anywhere else because 4-directionally adjacent neighbors have a higher elevation than t = 0.
You cannot reach point (1, 1) until time 3.
When the depth of water is 3, we can swim anywhere inside the grid.
Example 2:
Input: grid = [[0,1,2,3,4],[24,23,22,21,5],[12,13,14,15,16],[11,17,18,19,20],[10,9,8,7,6]]
Output: 16
Explanation: The final route is shown.
We need to wait until time 16 so that (0, 0) and (4, 4) are connected.
Constraints:
n == grid.length
n == grid[i].length
1 <= n <= 50
0 <= grid[i][j] < n<sup>2</sup>
grid[i][j]
is unique.When you get asked this question in a real-life environment, it will often be ambiguous (especially at FAANG). Make sure to ask these questions in that case:
The goal is to find the least amount of water you need to swim through to reach the destination. The brute force method tries every possible path from the starting point to the ending point, checking how much water you'd need to swim through for each one.
Here's how the algorithm would work step-by-step:
def swim_in_rising_water_brute_force(grid):
grid_length = len(grid)
def find_all_paths(row, col, current_max_elevation, path):
# Check if we've reached the destination
if row == grid_length - 1 and col == grid_length - 1:
return current_max_elevation
min_elevation = float('inf')
# Possible directions to move: right, down, left, up
directions = [(0, 1), (1, 0), (0, -1), (-1, 0)]
for delta_row, delta_col in directions:
new_row = row + delta_row
new_col = col + delta_col
# Make sure the new position is within the grid bounds
if 0 <= new_row < grid_length and 0 <= new_col < grid_length:
# Avoid cycles by checking if the new cell is already in the current path
if (new_row, new_col) not in path:
# Update max elevation seen so far
max_elevation_so_far = max(current_max_elevation, grid[new_row][new_col], grid[row][col])
new_path = path | {(new_row, new_col)}
elevation_for_path = find_all_paths(new_row, new_col, max_elevation_so_far, new_path)
min_elevation = min(min_elevation, elevation_for_path)
return min_elevation
# Start the search from the top-left corner
initial_path = {(0, 0)}
result = find_all_paths(0, 0, grid[0][0], initial_path)
return result
The key is to find the lowest elevation we need to swim through to reach the destination. Instead of exploring all possible paths, we efficiently search for this minimum elevation using a clever method that focuses on elevation limits.
Here's how the algorithm would work step-by-step:
def swim_in_rising_water(grid):
grid_length = len(grid)
def can_escape(elevation):
visited = set()
def depth_first_search(row, col):
if (row < 0 or row >= grid_length or col < 0 or col >= grid_length or
(row, col) in visited or grid[row][col] > elevation):
return False
if row == grid_length - 1 and col == grid_length - 1:
return True
visited.add((row, col))
return (depth_first_search(row + 1, col) or
depth_first_search(row - 1, col) or
depth_first_search(row, col + 1) or
depth_first_search(row, col - 1))
return depth_first_search(0, 0)
left_elevation = grid[0][0]
right_elevation = grid_length * grid_length
minimum_elevation = right_elevation
# Binary search to find the minimum elevation.
while left_elevation <= right_elevation:
middle_elevation = (left_elevation + right_elevation) // 2
# If possible, try lower elevations
if can_escape(middle_elevation):
minimum_elevation = middle_elevation
right_elevation = middle_elevation - 1
else:
# Otherwise, try higher elevations
left_elevation = middle_elevation + 1
return minimum_elevation
Case | How to Handle |
---|---|
Null or empty grid | Return 0 immediately, as no path exists. |
1x1 grid | Return the single value at grid[0][0] as it's the only possible path. |
Grid with all identical values | The solution should still function correctly, as the algorithm considers adjacent cells, effectively expanding outward from (0,0). |
Grid with very large values causing potential integer overflow when summing costs | Ensure the data type used for cost calculation can accommodate the maximum possible sum, or use modular arithmetic if possible depending on the problem constraints. |
Maximum-sized grid (e.g., 50x50 from problem statement) | Algorithm must scale efficiently (e.g., using a priority queue with Dijkstra's or A*), as a naive brute-force approach would time out. |
Grid where no path exists with a cost less than infinity (unconnected regions) | If the algorithm finishes without reaching the destination, return infinity, indicating no valid path was found. |
Grid with extremely skewed distribution of values (e.g., almost all 0s except for a few very large values blocking certain paths) | The priority queue should still prioritize the path with minimum 'effort' which accounts for the skewed distribution of costs by exploring minimum valued cells first. |
Negative values in the grid (if the problem constraints do not explicitly forbid them) | The solution should either explicitly handle negative values by checking against them and disallowing them, or indicate the problem does not accept negative grid values. |