There is a one-dimensional garden on the x-axis. The garden starts at the point 0
and ends at the point n
. (i.e., the length of the garden is n
).
There are n + 1
taps located at points [0, 1, ..., n]
in the garden.
Given an integer n
and an integer array ranges
of length n + 1
where ranges[i]
(0-indexed) means the i-th
tap can water the area [i - ranges[i], i + ranges[i]]
if it was open.
Return the minimum number of taps that should be open to water the whole garden, If the garden cannot be watered return -1.
Example 1:
Input: n = 5, ranges = [3,4,1,1,0,0] Output: 1 Explanation: The tap at point 0 can cover the interval [-3,3] The tap at point 1 can cover the interval [-3,5] The tap at point 2 can cover the interval [1,3] The tap at point 3 can cover the interval [2,4] The tap at point 4 can cover the interval [4,4] The tap at point 5 can cover the interval [5,5] Opening Only the second tap will water the whole garden [0,5]
Example 2:
Input: n = 3, ranges = [0,0,0,0] Output: -1 Explanation: Even if you activate all the four taps you cannot water the whole garden.
Constraints:
1 <= n <= 104
ranges.length == n + 1
0 <= ranges[i] <= 100
When you get asked this question in a real-life environment, it will often be ambiguous (especially at FAANG). Make sure to ask these questions in that case:
To find the fewest taps needed to water the entire garden using the brute force method, we'll explore every possible combination of taps. This involves trying out all the different subsets of taps and figuring out if any of those combinations cover the whole garden.
Here's how the algorithm would work step-by-step:
def min_taps_brute_force(garden_length, ranges): min_taps_needed = float('inf')
for i in range(1 << len(ranges)): taps_used_count = 0
covered_area = [False] * garden_length
# Iterate through each tap to check if it's used in the current combination
for tap_index in range(len(ranges)): if (i >> tap_index) & 1:
taps_used_count += 1
reach = ranges[tap_index]
tap_start = max(0, tap_index - reach)
tap_end = min(garden_length, tap_index + reach + 1)
# Mark the area covered by the current tap
for j in range(tap_start, tap_end):
covered_area[j] = True
# Check if the current combination covers the entire garden
if all(covered_area):
min_taps_needed = min(min_taps_needed, taps_used_count)
# If no combination covers the garden, return -1
if min_taps_needed == float('inf'): return -1
else:
return min_taps_needed
The goal is to find the fewest sprinklers needed to water the entire garden. We'll use a greedy approach: at each step, we pick the sprinkler that waters furthest to the right, as long as it helps us extend our watered area.
Here's how the algorithm would work step-by-step:
def min_taps(garden_length, ranges): max_reach = [0] * (garden_length + 1)
for i, current_range in enumerate(ranges):
left = max(0, i - current_range)
right = min(garden_length, i + current_range)
max_reach[left] = max(max_reach[left], right)
taps_needed = 0
current_reach = 0
next_reach = 0
for i in range(garden_length):
# If we can't advance, the garden can't be watered.
if next_reach <= i and max_reach[i] == i:
return -1
next_reach = max(next_reach, max_reach[i])
# When current reach equals i, we must open a tap
if current_reach == i:
taps_needed += 1
current_reach = next_reach
return taps_needed
Case | How to Handle |
---|---|
Null or empty input array n = 0 | Return 0 since no garden exists to water. |
All ranges are 0, meaning no tap waters any part of the garden | Return -1 since it is impossible to water the entire garden. |
One tap covers the entire garden range [0, n] | Return 1, as only one tap is needed. |
Maximum-sized input array n near the integer limit and large ranges | Ensure the interval array construction and subsequent greedy selection avoids potential integer overflow. |
No tap at the start of the garden (index 0) | Return -1, as there's no way to water the initial part of the garden without a tap at or near index 0. |
Taps are sparsely distributed such that there are unwatered sections | Return -1, indicating that the garden cannot be fully watered with the given taps. |
Taps with overlapping coverage; greedy selection must prioritize the tap that extends furthest | The greedy approach should correctly choose the tap that covers the largest unwatered segment. |
Input contains negative or fractional watering ranges | Assume the input is non-negative; explicitly handle cases of negative range values, either by rejecting input or interpreting them as 0. |