There is an undirected tree with n
nodes labeled from 0
to n - 1
, rooted at node 0
. You are given a 2D integer array edges
of length n - 1
where edges[i] = [ai, bi]
indicates that there is an edge between nodes ai
and bi
in the tree.
At every node i
, there is a gate. You are also given an array of even integers amount
, where amount[i]
represents:
i
, if amount[i]
is negative, or,i
, otherwise.The game goes on as follows:
0
and Bob is at node bob
.0
.c
, then both Alice and Bob pay c / 2
each. Similarly, if the reward at the gate is c
, both of them receive c / 2
each.0
, he stops moving. Note that these events are independent of each other.Return the maximum net income Alice can have if she travels towards the optimal leaf node.
Example 1:
Input: edges = [[0,1],[1,2],[1,3],[3,4]], bob = 3, amount = [-2,4,2,-4,6] Output: 6 Explanation: The above diagram represents the given tree. The game goes as follows: - Alice is initially on node 0, Bob on node 3. They open the gates of their respective nodes. Alice's net income is now -2. - Both Alice and Bob move to node 1. Since they reach here simultaneously, they open the gate together and share the reward. Alice's net income becomes -2 + (4 / 2) = 0. - Alice moves on to node 3. Since Bob already opened its gate, Alice's income remains unchanged. Bob moves on to node 0, and stops moving. - Alice moves on to node 4 and opens the gate there. Her net income becomes 0 + 6 = 6. Now, neither Alice nor Bob can make any further moves, and the game ends. It is not possible for Alice to get a higher net income.
Example 2:
Input: edges = [[0,1]], bob = 1, amount = [-7280,2350] Output: -7280 Explanation: Alice follows the path 0->1 whereas Bob follows the path 1->0. Thus, Alice opens the gate at node 0 only. Hence, her net income is -7280.
Constraints:
2 <= n <= 105
edges.length == n - 1
edges[i].length == 2
0 <= ai, bi < n
ai != bi
edges
represents a valid tree.1 <= bob < n
amount.length == n
amount[i]
is an even integer in the range [-104, 104]
.When you get asked this question in a real-life environment, it will often be ambiguous (especially at FAANG). Make sure to ask these questions in that case:
The brute force approach to finding the most profitable path in a tree involves checking every single possible path from the start to the end. We explore all avenues, calculating the profit for each one. Then, we simply choose the path that yields the highest profit.
Here's how the algorithm would work step-by-step:
def most_profitable_path_brute_force(parent_list, profit_list):
number_of_nodes = len(profit_list)
graph = [[] for _ in range(number_of_nodes)]
# Build the tree structure based on parent-child relationships
for node_index, parent_index in enumerate(parent_list):
if node_index != 0:
graph[node_index].append(parent_index)
graph[parent_index].append(node_index)
maximum_profit = float('-inf')
def depth_first_search(current_node, current_path, current_profit):
nonlocal maximum_profit
current_path.append(current_node)
current_profit += profit_list[current_node]
# Check if it's a leaf node (end of the path)
if len(graph[current_node]) == 1 and current_node != 0:
# Calculate the profit of the path
maximum_profit = max(maximum_profit, current_profit)
return
# Explore neighbors, excluding the parent to avoid cycles
for neighbor in graph[current_node]:
if neighbor not in current_path:
# Recursively call DFS for the neighbor
depth_first_search(neighbor, current_path.copy(), current_profit)
# Initiate DFS starting from node 0
depth_first_search(0, [], 0)
return maximum_profit
The problem asks us to find the path in a tree that gives the highest profit. We will find the shortest distances for two people, Alice and Bob, from specific locations to all nodes and then find the most profitable path that takes into account these distances.
Here's how the algorithm would work step-by-step:
from collections import deque
def most_profitable_path(edges, bounty_amounts, alice_start_node, bob_start_node):
number_of_nodes = len(bounty_amounts)
adjacency_list = [[] for _ in range(number_of_nodes)]
for start_node, end_node in edges:
adjacency_list[start_node].append(end_node)
adjacency_list[end_node].append(start_node)
alice_distances = shortest_distances(number_of_nodes, adjacency_list, alice_start_node)
bob_distances = shortest_distances(number_of_nodes, adjacency_list, bob_start_node)
profit_amounts = [0] * number_of_nodes
for node_index in range(number_of_nodes):
if alice_distances[node_index] < bob_distances[node_index]:
profit_amounts[node_index] = bounty_amounts[node_index]
elif alice_distances[node_index] > bob_distances[node_index]:
profit_amounts[node_index] = 0
else:
profit_amounts[node_index] = bounty_amounts[node_index] // 2
# We begin at node 0
max_profit = find_max_profit_path(adjacency_list, profit_amounts, 0, -1)
return max_profit
def shortest_distances(number_of_nodes, adjacency_list, start_node):
distances = [-1] * number_of_nodes
distances[start_node] = 0
queue = deque([start_node])
while queue:
current_node = queue.popleft()
for neighbor_node in adjacency_list[current_node]:
if distances[neighbor_node] == -1:
distances[neighbor_node] = distances[current_node] + 1
queue.append(neighbor_node)
return distances
def find_max_profit_path(adjacency_list, profit_amounts, current_node, parent_node):
max_path_profit = -float('inf')
is_leaf = True
# Explore neighbors, excluding the path we came from.
for neighbor_node in adjacency_list[current_node]:
if neighbor_node != parent_node:
is_leaf = False
# Accumulate profit recursively.
path_profit = find_max_profit_path(adjacency_list, profit_amounts, neighbor_node, current_node)
max_path_profit = max(max_path_profit, path_profit)
# Handle leaf nodes to determine the end of this path.
if is_leaf:
return profit_amounts[current_node]
else:
# Select max of path or subtree and accumulate profit.
return profit_amounts[current_node] + max_path_profit
Case | How to Handle |
---|---|
Null or empty tree (no nodes) | Return 0 immediately, as there's no path to traverse. |
Single node tree (only root node) | Return the value of the root node as the only possible profit. |
Tree with all edge values as zero | The algorithm should still function correctly, returning the sum of node values along the most profitable path. |
Tree with only negative edge values | The algorithm should correctly identify the path with the least negative sum (closest to zero). |
Tree with very large number of nodes (maximum size constraints) | Ensure the solution uses a space and time-efficient approach (e.g., avoid unnecessary data duplication or exponential time complexity). |
Deeply skewed tree (highly unbalanced) | Iterative DFS or BFS should be used to prevent stack overflow issues from excessive recursion depth. |
Root has no children | The algorithm should handle this case gracefully, typically ending the path at the root and calculating profit based on root's value. |
Integer overflow when calculating the path profit | Use long data type or consider modular arithmetic, depending on constraints, to prevent integer overflow during summation. |