There exists an infinite number line, with its origin at 0 and extending towards the positive x-axis.
You are given a 2D array queries
, which contains two types of queries:
queries[i] = [1, x]
. Build an obstacle at distance x
from the origin. It is guaranteed that there is no obstacle at distance x
when the query is asked.queries[i] = [2, x, sz]
. Check if it is possible to place a block of size sz
anywhere in the range [0, x]
on the line, such that the block entirely lies in the range [0, x]
. A block cannot be placed if it intersects with any obstacle, but it may touch it. Note that you do not actually place the block. Queries are separate.Return a boolean array results
, where results[i]
is true
if you can place the block specified in the i
-th query of type 2, and false
otherwise.
For example:
queries = [[1,2],[2,3,3],[2,3,1],[2,2,2]]
Output: [false,true,true]
Explanation:
x = 2
. A block of size at most 2 can be placed before x = 3
.queries = [[1,7],[2,7,6],[1,2],[2,7,5],[2,7,6]]
Output: [true,true,false]
Constraints:
1 <= queries.length <= 15 * 10^4
2 <= queries[i].length <= 3
1 <= queries[i][0] <= 2
1 <= x, sz <= min(5 * 10^4, 3 * queries.length)
x
when the query is asked.When you get asked this question in a real-life environment, it will often be ambiguous (especially at FAANG). Make sure to ask these questions in that case:
The brute force method for block placement involves trying every single possible arrangement of blocks. We check if each arrangement meets the requirements. If it does, we count it; otherwise, we discard it.
Here's how the algorithm would work step-by-step:
def count_valid_arrangements_brute_force(grid_size, block_sizes):
total_valid_arrangements = 0
def is_valid_placement(current_grid, block_size, start_position):
row_start, col_start = start_position
# Check if the block fits within the grid
if row_start + block_size > grid_size or col_start + block_size > grid_size:
return False
# Check for overlaps with existing blocks
for row_index in range(row_start, row_start + block_size):
for col_index in range(col_start, col_start + block_size):
if current_grid[row_index][col_index] == 1:
return False
return True
def place_block(current_grid, block_size, start_position):
row_start, col_start = start_position
new_grid = [row[:] for row in current_grid]
for row_index in range(row_start, row_start + block_size):
for col_index in range(col_start, col_start + block_size):
new_grid[row_index][col_index] = 1
return new_grid
def backtrack(current_grid, remaining_blocks):
nonlocal total_valid_arrangements
if not remaining_blocks:
# All blocks have been placed, so it's a valid arrangement
total_valid_arrangements += 1
return
block_size = remaining_blocks[0]
# Iterate through all possible starting positions
for row_start in range(grid_size):
for col_start in range(grid_size):
start_position = (row_start, col_start)
# Check if placing the block at this position is valid
if is_valid_placement(current_grid, block_size, start_position):
# Place the block and recursively call backtrack
new_grid = place_block(current_grid, block_size, start_position)
backtrack(new_grid, remaining_blocks[1:])
initial_grid = [[0] * grid_size for _ in range(grid_size)]
# Initiate the backtracking process with an empty grid
backtrack(initial_grid, block_sizes)
return total_valid_arrangements
The problem asks us to efficiently find the first spot in a grid where we can place a block of a specific size. Instead of checking every single spot, we will keep track of already occupied areas to skip over them quickly. This allows us to find the valid spot without unnecessary checks.
Here's how the algorithm would work step-by-step:
def solve():
grid_rows = 5
grid_columns = 10
rightmost_occupied = [0] * grid_rows
def find_block_placement(block_width):
for row_index in range(grid_rows):
# Start checking from the leftmost available spot in the row.
start_position = rightmost_occupied[row_index]
if start_position + block_width <= grid_columns:
#Block fits, so place it and update the occupied tracker.
rightmost_occupied[row_index] = start_position + block_width
return (row_index, start_position)
return None
#Example Usage
block_width_1 = 3
placement_1 = find_block_placement(block_width_1)
print(f"Placement for block of width {block_width_1}: {placement_1}")
block_width_2 = 7
placement_2 = find_block_placement(block_width_2)
print(f"Placement for block of width {block_width_2}: {placement_2}")
#Attempt to place a block that is too large, tests the none case.
block_width_3 = 15
placement_3 = find_block_placement(block_width_3)
print(f"Placement for block of width {block_width_3}: {placement_3}")
solve()
Case | How to Handle |
---|---|
Null or empty input array of blocks | Return an empty list indicating no placements are possible, or throw an IllegalArgumentException based on requirements. |
Empty requirements array | Return an array of 0s, indicating all blocks are needed, or a different default based on requirements. |
Requirements that cannot be satisfied (e.g., block with required feature doesn't exist) | Return -1, null, or throw an exception to indicate that placement is impossible, based on requirements. |
Blocks array with only one block | Check if the single block satisfies all requirements; if so, return 0; otherwise, return -1 (or alternative error indication). |
Very large blocks array (potential memory or time complexity issues) | Ensure the algorithm uses space and time efficiently, considering potential optimizations like early termination or using appropriate data structures. |
Requirements array with duplicate features | Handle duplicate requirements appropriately, possibly by using a Set to represent requirements or by only considering the first occurrence. |
Blocks with no features at all | Treat these blocks as not satisfying any requirements; they will not contribute to fulfilling the requirements. |
Integer overflow potential when calculating distances or indices | Use appropriate data types (e.g., long) to store indices and distances, and handle potential overflow cases. |