You are given a set of balloons arranged along a horizontal line. Each balloon is represented by a start and end coordinate on the x-axis. You can shoot arrows vertically from any point on the x-axis to burst the balloons. An arrow bursts a balloon if it is shot at a point between the balloon's start and end coordinates (inclusive).
Your goal is to determine the minimum number of arrows needed to burst all the balloons. For example:
Example 1:
balloons = [[10,16],[2,8],[1,6],[7,12]]
In this case, you can burst the balloons using two arrows:
Therefore, the minimum number of arrows needed is 2.
Example 2:
balloons = [[1,2],[3,4],[5,6],[7,8]]
Here, no balloons overlap, so you need one arrow per balloon, resulting in 4 arrows.
Example 3:
balloons = [[1,2],[2,3],[3,4],[4,5]]
These balloons are adjacent. You can burst them using two arrows:
Therefore, the minimum number of arrows needed is 2.
Write a function that takes a list of balloon coordinates (start, end) as input and returns the minimum number of arrows required to burst all the balloons.
Constraints:
When you get asked this question in a real-life environment, it will often be ambiguous (especially at FAANG). Make sure to ask these questions in that case:
We want to find the fewest arrows to burst a set of balloons. The brute force way involves trying every single combination of arrow placements to see which one uses the least arrows while bursting all the balloons.
Here's how the algorithm would work step-by-step:
def minimum_arrows_brute_force(balloons):
number_of_balloons = len(balloons)
for number_of_arrows in range(1, number_of_balloons + 1):
arrow_placements = find_all_combinations(balloons, number_of_arrows)
for current_arrow_placement in arrow_placements:
balloons_burst = True
for balloon_start, balloon_end in balloons:
balloon_burst_by_any_arrow = False
for arrow_position in current_arrow_placement:
if balloon_start <= arrow_position <= balloon_end:
balloon_burst_by_any_arrow = True
break
if not balloon_burst_by_any_arrow:
balloons_burst = False
break
# If all balloons are burst, return the number of arrows
if balloons_burst:
return number_of_arrows
return number_of_balloons
def find_all_combinations(balloons, number_of_arrows):
all_possible_arrow_locations = []
for balloon_start, balloon_end in balloons:
for position in range(balloon_start, balloon_end + 1):
all_possible_arrow_locations.append(position)
all_possible_arrow_locations = sorted(list(set(all_possible_arrow_locations)))
combinations = find_combinations_recursive(all_possible_arrow_locations, number_of_arrows, 0, [], [])
return combinations
def find_combinations_recursive(locations, number_to_choose, current_index, current_combination, all_combinations):
if len(current_combination) == number_to_choose:
all_combinations.append(current_combination[:])
return
if current_index >= len(locations):
return
# Include the current element
current_combination.append(locations[current_index])
find_combinations_recursive(locations, number_to_choose, current_index + 1, current_combination, all_combinations)
current_combination.pop()
# Exclude the current element
find_combinations_recursive(locations, number_to_choose, current_index + 1, current_combination, all_combinations)
The goal is to use the fewest arrows possible to burst all balloons. The key insight is to focus on overlapping balloons: if balloons overlap, a single arrow can burst them all. By strategically choosing where to shoot, we maximize the number of balloons burst per arrow.
Here's how the algorithm would work step-by-step:
def minimum_arrows_to_burst_balloons(balloons):
if not balloons:
return 0
# Sort balloons based on their end points.
balloons.sort(key=lambda x: x[1])
number_of_arrows = 0
arrow_position = float('-inf')
for balloon in balloons:
# If the current balloon's start is after
# the current arrow, we need a new arrow.
if balloon[0] > arrow_position:
number_of_arrows += 1
# Update the arrow position to the end
# of the current balloon.
arrow_position = balloon[1]
return number_of_arrows
Case | How to Handle |
---|---|
Empty input points array | Return 0 since no balloons need to be burst. |
Single point in the input array | Return 1 since one arrow is enough to burst the single balloon. |
Points array with all identical intervals | Return 1 since all balloons can be burst with one arrow. |
Points array with intervals that are greatly overlapping | The greedy approach should efficiently combine these with fewer arrows. |
Points array with intervals that are completely disjointed | The algorithm should require one arrow per disjoint interval. |
Points array with very large interval values | Ensure that the sorting and comparison operations handle the large values without integer overflow issues. |
Points array is already sorted in increasing order of end points | The algorithm should still function correctly and efficiently without needing to be sorted. |
Points array where intervals have the same start and end points | The algorithm should treat these as valid balloons and count them correctly. |