Your car starts at position 0
and speed +1
on an infinite number line. It can go into negative positions. The car drives automatically according to instructions 'A'
(accelerate) and 'R'
(reverse):
'A'
: position += speed
, speed *= 2
'R'
: If speed is positive, speed = -1
; otherwise, speed = 1
. Position stays the same.For example, "AAR" goes to positions 0 -> 1 -> 3 -> 3
, and speed goes to 1 -> 2 -> 4 -> -1
.
Given a target position target
, return the length of the shortest instruction sequence to get there.
Example 1:
target = 3
2
("AA")Example 2:
target = 6
5
("AAARA")Constraints:
1 <= target <= 10^4
Can you devise an algorithm to efficiently determine the shortest instruction sequence, considering the car's acceleration and possible reversals?
When you get asked this question in a real-life environment, it will often be ambiguous (especially at FAANG). Make sure to ask these questions in that case:
The brute force strategy for the race car problem involves exploring every single possible sequence of instructions to reach the target position. It's like trying every combination of 'A' (accelerate) and 'R' (reverse) commands until we stumble upon the shortest one that gets us there. We keep track of all the possibilities and then pick the best one.
Here's how the algorithm would work step-by-step:
def race_car_brute_force(target_position):
shortest_path = None
queue = [((0, 1, ""), 0)]
while queue:
(current_position, current_speed, current_instructions), instruction_count = queue.pop(0)
# If we overshoot the target, prune the branch
if abs(current_position) > abs(target_position) * 2 or instruction_count > 20:
continue
# Found a path that is shorter than the current shortest path
if current_position == target_position:
if shortest_path is None or len(current_instructions) < len(shortest_path):
shortest_path = current_instructions
continue
# Explore accelerating
new_position = current_position + current_speed
new_speed = current_speed * 2
queue.append(((new_position, new_speed, current_instructions + "A"), instruction_count + 1))
#Reverse direction. If the current speed is positive, make it negative. If negative, positive.
new_speed = -1 if current_speed > 0 else 1
queue.append(((current_position, new_speed, current_instructions + "R"), instruction_count + 1))
return shortest_path
The best way to solve this problem is to use a method called Breadth-First Search. We explore possible moves in layers, always looking for the shortest path to the target position.
Here's how the algorithm would work step-by-step:
from collections import deque
def racecar(target):
queue = deque([(0, 1, 0)])
visited = set()
visited.add((0, 1))
while queue:
position, speed, steps = queue.popleft()
if position == target:
return steps
# Move with accelerate instruction
next_position = position + speed
next_speed = speed * 2
if (next_position, next_speed) not in visited and \
0 < next_position < 2 * target:
queue.append((next_position, next_speed, steps + 1))
visited.add((next_position, next_speed))
# Move with reverse instruction
next_speed = -1 if speed > 0 else 1
# Reversing direction might lead to optimal path.
if (position, next_speed) not in visited and 0 < position < 2 * target:
queue.append((position, next_speed, steps + 1))
visited.add((position, next_speed))
return -1 # Should never happen
Case | How to Handle |
---|---|
Target distance is zero. | Return 0 immediately since no moves are needed. |
Target distance is negative. | Assume the problem specifies non-negative distance, or handle by mirroring the solution for the corresponding positive distance. |
Integer overflow when calculating the next position or speed. | Use a data type with a larger range (e.g., long) or check for overflow before the operation. |
Very large target distance (close to the maximum integer value). | Consider the memory and time complexity when exploring the search space, potentially causing a timeout or memory error; use iterative approach and limit the search depth. |
Initial speed is zero. | Start with an initial speed of 1 or handle it as a specific initial condition depending on the problem description. |
The car can reach the target distance and immediately stop. | The algorithm should prioritize reaching the target as quickly as possible, even if it involves some overshooting and reversals. |
Pathological case where the optimal path involves many reversals before reaching the target. | Employ a heuristic or pruning strategy within the search algorithm (e.g., BFS or Dijkstra's) to avoid exploring unnecessarily long or complex paths; limit maximum queue size in BFS. |
Floating-point representation errors accumulating in position or speed. | Use integer arithmetic instead of floating-point numbers to represent position and speed, or set an acceptable tolerance for error; this is usually not applicable, as problem parameters will use integers |