You are given an m x n
integer matrix grid
where each cell is either 0
(empty) or 1
(obstacle). You can move up, down, left, or right from and to an empty cell in one step.
Return the minimum number of steps to walk from the upper left corner (0, 0)
to the lower right corner (m - 1, n - 1)
given that you can eliminate at most k
obstacles. If it is not possible to find such walk return -1
.
Example 1:
Input: grid = [[0,0,0],[1,1,0],[0,0,0],[0,1,1],[0,0,0]], k = 1 Output: 6 Explanation: The shortest path without eliminating any obstacle is 10. The shortest path with one obstacle elimination at position (3,2) is 6. Such path is (0,0) -> (0,1) -> (0,2) -> (1,2) -> (2,2) -> (3,2) -> (4,2).
Example 2:
Input: grid = [[0,1,1],[1,1,1],[1,0,0]], k = 1 Output: -1 Explanation: We need to eliminate at least two obstacles to find such a walk.
Constraints:
m == grid.length
n == grid[i].length
1 <= m, n <= 40
1 <= k <= m * n
grid[i][j]
is either 0
or 1
.grid[0][0] == grid[m - 1][n - 1] == 0
When you get asked this question in a real-life environment, it will often be ambiguous (especially at FAANG). Make sure to ask these questions in that case:
Imagine you're navigating a maze and allowed to break down a certain number of walls. The brute force way involves trying every possible path through the maze, deciding at each step whether to move normally or break a wall. We explore every single route to see which one is the shortest.
Here's how the algorithm would work step-by-step:
def shortest_path_brute_force(
grid, allowed_obstacle_eliminations
):
rows = len(grid)
cols = len(grid[0])
if rows == 0 or cols == 0:
return -1
shortest_path = float('inf')
def explore_path(
row_index,
col_index,
current_path_length,
remaining_obstacle_eliminations,
):
nonlocal shortest_path
if row_index < 0 or row_index >= rows or \
col_index < 0 or col_index >= cols:
return
if row_index == rows - 1 and col_index == cols - 1:
shortest_path = min(
shortest_path, current_path_length
)
return
# If we hit an obstacle
if grid[row_index][col_index] == 1:
# Check if we can eliminate it
if remaining_obstacle_eliminations > 0:
explore_path(
row_index + 1,
col_index,
current_path_length + 1,
remaining_obstacle_eliminations - 1,
)
explore_path(
row_index - 1,
col_index,
current_path_length + 1,
remaining_obstacle_eliminations - 1,
)
explore_path(
row_index,
col_index + 1,
current_path_length + 1,
remaining_obstacle_eliminations - 1,
)
explore_path(
row_index,
col_index - 1,
current_path_length + 1,
remaining_obstacle_eliminations - 1,
)
# If its not an obstacle then explore adjacent cells
else:
explore_path(
row_index + 1,
col_index,
current_path_length + 1,
remaining_obstacle_eliminations,
)
explore_path(
row_index - 1,
col_index,
current_path_length + 1,
remaining_obstacle_eliminations,
)
explore_path(
row_index,
col_index + 1,
current_path_length + 1,
remaining_obstacle_eliminations,
)
explore_path(
row_index,
col_index - 1,
current_path_length + 1,
remaining_obstacle_eliminations,
)
explore_path(0, 0, 0, allowed_obstacle_eliminations)
if shortest_path == float('inf'):
return -1
else:
return shortest_path
The problem asks for the shortest path through a grid, where you can eliminate a certain number of obstacles. We will explore paths, but we'll prioritize paths that are likely to be shorter and keep track of how many obstacles we've eliminated along each path.
Here's how the algorithm would work step-by-step:
from collections import deque
def shortest_path_obstacles_elimination(grid, allowed_obstacle_eliminations):
rows = len(grid)
cols = len(grid[0])
queue = deque([(0, 0, allowed_obstacle_eliminations, 0)])
visited = set()
visited.add((0, 0, allowed_obstacle_eliminations))
while queue:
row_index, column_index, remaining_eliminations, path_length = queue.popleft()
if row_index == rows - 1 and column_index == cols - 1:
return path_length
# Explore all four directions
for delta_row, delta_col in [(0, 1), (0, -1), (1, 0), (-1, 0)]:
new_row_index = row_index + delta_row
new_column_index = column_index + delta_col
if 0 <= new_row_index < rows and 0 <= new_column_index < cols:
# If empty cell, move
if grid[new_row_index][new_column_index] == 0:
if (new_row_index, new_column_index, remaining_eliminations) not in visited:
queue.append((new_row_index, new_column_index, remaining_eliminations, path_length + 1))
visited.add((new_row_index, new_column_index, remaining_eliminations))
else:
# Check if we can eliminate
if remaining_eliminations > 0:
# Reduce obstacle eliminations if cell is blocked
if (new_row_index, new_column_index, remaining_eliminations - 1) not in visited:
queue.append((new_row_index, new_column_index, remaining_eliminations - 1, path_length + 1))
visited.add((new_row_index, new_column_index, remaining_eliminations - 1))
return -1
Case | How to Handle |
---|---|
Null or empty grid | Return -1 immediately as there is no path. |
Invalid k (negative k or k less than 0) | Return -1 since a negative number of eliminations is not valid. |
Start equals end (already at destination) | Return 0 as no moves are required. |
No obstacles (all grid cells are 0) | Return the Manhattan distance from start to end, which is the shortest path. |
k is greater than or equal to the number of obstacles on any possible path | Return the Manhattan distance as we can eliminate all obstacles on the direct path. |
No valid path exists even with k obstacle eliminations | Return -1 when the queue is exhausted without reaching the target. |
Large grid dimensions causing potential memory issues (BFS queue size) | Implement a more memory-efficient data structure or optimize BFS to prune unnecessary states. |
Integer overflow when calculating distances in very large grids | Use a data type with a larger range (e.g., long) to store distances and obstacle eliminations. |