Imagine you have a special keyboard with only four keys:
A: Print one 'A' on the screen.Ctrl-A: Select the whole screen.Ctrl-C: Copy selection to buffer.Ctrl-V: Print buffer on the screen appending it after what has already been printed.Given an integer n, return the maximum number of 'A's that can be displayed on the screen after pressing the keys n times.
Example 1:
Input: n = 3 Output: 3 Explanation: We can press the key 'A' three times to get 'AAA'.
Example 2:
Input: n = 7 Output: 9 Explanation: We can press the key 'A' four times to get 'AAAA', then Ctrl-A, Ctrl-C, and Ctrl-V to get 'AAAAA' Since we did not copy anything into the buffer, the last Ctrl-V will have no effect, and the output will still be 'AAAAA'. We can print one more 'A' to get 'AAAAAA'. However, inserting the buffer once is better. 'AAAA', Ctrl-A, Ctrl-C, Ctrl-V, Ctrl-V will get 'AAAAAAAA'.
Constraints:
1 <= n <= 50When you get asked this question in a real-life environment, it will often be ambiguous (especially at FAANG). Make sure to ask these questions in that case:
The brute force approach to this problem involves trying every possible sequence of keystrokes. We explore each combination until we find the one that generates the most 'A' characters on the screen. It's like trying every password until you find the right one.
Here's how the algorithm would work step-by-step:
def four_keys_keyboard_brute_force(number_of_keystrokes):
maximum_a_count = 0
def explore_combinations(current_keystrokes, current_a_count, clipboard):
nonlocal maximum_a_count
if current_keystrokes == number_of_keystrokes:
maximum_a_count = max(maximum_a_count, current_a_count)
return
if current_keystrokes > number_of_keystrokes:
return
# Option 1: Press 'A'
explore_combinations(current_keystrokes + 1, current_a_count + 1, clipboard)
# Option 2: Ctrl-A, Ctrl-C, Ctrl-V
# Must have at least 3 keystrokes remaining
if current_keystrokes + 3 <= number_of_keystrokes:
# Simulate Ctrl-A, Ctrl-C
explore_combinations(current_keystrokes + 2, current_a_count, current_a_count)
# Now simulate Ctrl-V presses
# Explore multiple Ctrl+V presses after Ctrl-A, Ctrl-C
# Start from 1 Ctrl+V and go up to the max we can afford
for paste_count in range(1, number_of_keystrokes - (current_keystrokes + 2) + 1):
# Simulate Ctrl-V paste_count times
new_keystrokes = current_keystrokes + 2 + paste_count
new_a_count = current_a_count + (clipboard * paste_count)
if new_keystrokes <= number_of_keystrokes:
explore_combinations(new_keystrokes, new_a_count, clipboard)
# Start the exploration with 0 keystrokes and 0 'A's
explore_combinations(0, 0, 0)
#Return max number of A's
return maximum_a_countThe best way to solve this problem is by figuring out how to get the most 'A's on the screen with each action. We'll use a technique where we remember the best results we've seen so far to avoid repeating work, and only focus on making the smartest moves that get us to the largest number of 'A's.
Here's how the algorithm would work step-by-step:
def get_max_a_count(number_of_keystrokes):
max_a_count = 0
for num_a_presses in range(number_of_keystrokes + 1):
current_a_count = num_a_presses
# It only makes sense to do copy-paste if A was pressed.
if num_a_presses > 0:
remaining_keystrokes = number_of_keystrokes - num_a_presses
# Special sequence of copy-paste must involve 3 keystrokes.
if remaining_keystrokes >= 3:
#Calculate paste operations that can be done after special sequence.
paste_operations = remaining_keystrokes - 1 - 1
current_a_count += current_a_count * paste_operations
#Store the maximum number of 'A's we've achieved.
max_a_count = max(max_a_count, current_a_count)
return max_a_count| Case | How to Handle |
|---|---|
| Input n is zero or negative | Return 0 as there are no operations to perform if n is non-positive, which ensures proper base case handling. |
| Input n is 1 | Return 1, as only one 'A' can be printed. |
| Input n is 2 | Return 2, representing two 'A' characters typed directly. |
| Large input n causing integer overflow | Use a long or double data type in Java/C++ or appropriate python data type to accommodate potentially very large results to avoid potential overflows. |
| Input n requires no copy-paste operations | The dynamic programming approach should correctly calculate the maximum A's by favoring writing individual A's to build initial values. |
| Input n allows for multiple optimal solutions | The dynamic programming approach will find one of the optimal solutions, guaranteeing to find the maximum number of A's. |
| Input n leading to deep recursion (if using recursion) | Utilize memoization in the recursive solution, or use a dynamic programming table to prevent stack overflow errors. |
| n is near the maximum integer value (Integer.MAX_VALUE) | Double-check memory and potential intermediate value overflows by performing calculations cautiously and considering the data type sizes used for DP table. |