Alice and Bob are playing a turn-based game on a circular field surrounded by flowers. The circle represents the field, and there are x
flowers in the clockwise direction between Alice and Bob, and y
flowers in the anti-clockwise direction between them.
The game proceeds as follows:
Given two integers, n
and m
, the task is to compute the number of possible pairs (x, y)
that satisfy the conditions:
x
in the clockwise direction must be in the range [1,n]
.y
in the anti-clockwise direction must be in the range [1,m]
.Return the number of possible pairs (x, y)
that satisfy the conditions mentioned in the statement.
Example 1:
Input: n = 3, m = 2 Output: 3 Explanation: The following pairs satisfy conditions described in the statement: (1,2), (3,2), (2,1).
Example 2:
Input: n = 1, m = 1 Output: 0 Explanation: No pairs satisfy the conditions described in the statement.
Constraints:
1 <= n, m <= 105
When you get asked this question in a real-life environment, it will often be ambiguous (especially at FAANG). Make sure to ask these questions in that case:
The brute force solution is like trying out every single possible way Alice and Bob can place flowers. We check each placement to see if it's a valid game and count how many valid games there are.
Here's how the algorithm would work step-by-step:
def flower_game_brute_force(number_rows, number_columns):
total_cells = number_rows * number_columns
valid_games_count = 0
def is_valid_placement(placement, current_grid):
row, col = placement
if row < 0 or row >= number_rows or col < 0 or col >= number_columns:
return False
return current_grid[row][col] == 0
def play_game(current_grid, moves):
alice_moves = []
bob_moves = []
for i in range(len(moves)):
if i % 2 == 0:
alice_moves.append(moves[i])
else:
bob_moves.append(moves[i])
for row in range(number_rows):
for col in range(number_columns):
current_grid[row][col] = 0
alice_cells_filled = 0
for alice_move in alice_moves:
row, col = alice_move
if is_valid_placement(alice_move, current_grid):
current_grid[row][col] = 1
alice_cells_filled += 1
else:
return False
bob_cells_filled = 0
for bob_move in bob_moves:
row, col = bob_move
if is_valid_placement(bob_move, current_grid):
current_grid[row][col] = 1
bob_cells_filled += 1
else:
return False
return (alice_cells_filled + bob_cells_filled) == total_cells
def generate_moves(index, moves, number_rows, number_columns):
nonlocal valid_games_count
if index == total_cells:
current_grid = [[0] * number_columns for _ in range(number_rows)]
if play_game(current_grid, moves):
valid_games_count += 1
return
for row in range(number_rows):
for col in range(number_columns):
generate_moves(index + 1, moves + [(row, col)], number_rows, number_columns)
# Initialize the recursive function for all valid moves
generate_moves(0, [], number_rows, number_columns)
# Returns the count of valid game outcomes
return valid_games_count
The most efficient way to solve this game is to realize that the number of ways Alice and Bob can pick flower pairs only depends on the number of even and odd choices they have. We can calculate the number of even and odd numbers within the given ranges to determine the answer quickly. This avoids simulating the game.
Here's how the algorithm would work step-by-step:
def solve_flower_game(alice_choices, bob_choices):
alice_even_choices_count = alice_choices // 2
alice_odd_choices_count = (alice_choices + 1) // 2
bob_even_choices_count = bob_choices // 2
bob_odd_choices_count = (bob_choices + 1) // 2
# Calculate total valid pairs
total_valid_pairs = (
alice_even_choices_count * bob_odd_choices_count
+ alice_odd_choices_count * bob_even_choices_count
)
# Return result after doing products
return total_valid_pairs
Case | How to Handle |
---|---|
n or m is zero | If either n or m is zero, the result is zero because no flowers can be placed. |
n and m are both very large numbers (integer overflow) | The result of n * m might exceed the maximum integer value, so use long data type to store the result to prevent overflow. |
n and m are both one | The solution should correctly calculate the number of arrangements as 1 (1 * 1). |
n is one and m is a large number | The number of arrangements should scale correctly to m (1 * m). |
m is one and n is a large number | The number of arrangements should scale correctly to n (n * 1). |
Negative input for n or m | Invalid input, should either throw an exception or return 0, clarifying the expected behavior beforehand. |
Extremely large inputs for both n and m near the limits of the long data type. | Ensure calculations using long don't result in further overflows; consider BigInteger if long is insufficient. |
m and n are equal | The solution needs to correctly handle cases where the number of even and odd pots are the same. |