On an alphabet board, we start at position (0, 0)
, corresponding to character board[0][0]
.
Here, board = ["abcde", "fghij", "klmno", "pqrst", "uvwxy", "z"]
, as shown in the diagram below.
We may make the following moves:
'U'
moves our position up one row, if the position exists on the board;'D'
moves our position down one row, if the position exists on the board;'L'
moves our position left one column, if the position exists on the board;'R'
moves our position right one column, if the position exists on the board;'!'
adds the character board[r][c]
at our current position (r, c)
to the answer.(Here, the only positions that exist on the board are positions with letters on them.)
Return a sequence of moves that makes our answer equal to target
in the minimum number of moves. You may return any path that does so.
Example 1:
Input: target = "leet" Output: "DDR!UURRR!!DDD!"
Example 2:
Input: target = "code" Output: "RR!DDRR!UUL!R!"
Constraints:
1 <= target.length <= 100
target
consists only of English lowercase letters.When you get asked this question in a real-life environment, it will often be ambiguous (especially at FAANG). Make sure to ask these questions in that case:
The brute force approach to finding the shortest path on the alphabet board is to explore every possible sequence of moves. We try every combination of up, down, left, and right movements until we find a path that spells out the target word. Since that could take a very long time, we will need a better approach in a real interview, but this is the basic idea.
Here's how the algorithm would work step-by-step:
def alphabet_board_path_brute_force(target):
board = ["abcde", "fghij", "klmno", "pqrst", "uvwxyz"]
def find_char(character):
for row_index, row in enumerate(board):
if character in row:
col_index = row.index(character)
return row_index, col_index
return None
def get_path(start_row, start_col, end_row, end_col):
path = ""
# Move up if needed before left
while start_row > end_row:
path += "U"
start_row -= 1
# Move left if needed
while start_col > end_col:
path += "L"
start_col -= 1
# Move right if needed
while start_col < end_col:
path += "R"
start_col += 1
# Move down if needed last
while start_row < end_row:
path += "D"
start_row += 1
path += "!"
return path
current_row, current_col = 0, 0
total_path = ""
# Iterate over each letter
for character in target:
target_row, target_col = find_char(character)
# Construct the path to each character
path_to_character = get_path(current_row, current_col, target_row, target_col)
total_path += path_to_character
current_row, current_col = target_row, target_col
return total_path
The optimal approach involves navigating a 5x5 alphabet board to spell a target word. We will determine the sequence of moves required to travel from 'a' to each letter in the target, optimizing for efficiency. The core idea is to use the shortest path using vertical and horizontal movements, and handle 'z' specially.
Here's how the algorithm would work step-by-step:
def alphabet_board_path(target_word):
current_row = 0
current_column = 0
path = ""
for character in target_word:
target_row = (ord(character) - ord('a')) // 5
target_column = (ord(character) - ord('a')) % 5
# Prioritize left movement if target is 'z'.
if character == 'z':
while current_column > target_column:
path += 'L'
current_column -= 1
# Move vertically first, except when target is 'z'.
while current_row > target_row:
path += 'U'
current_row -= 1
while current_row < target_row:
path += 'D'
current_row += 1
# Move horizontally to reach target.
while current_column < target_column:
path += 'R'
current_column += 1
while current_column > target_column:
path += 'L'
current_column -= 1
path += '!'
# Update current position for the next character.
current_row = target_row
current_column = target_column
return path
Case | How to Handle |
---|---|
Null or empty target string | Return an empty string since there is no path to generate for an empty target. |
Target string contains characters not on the alphabet board | Throw an IllegalArgumentException or return an error string since the character is not reachable. |
Target string contains only 'a' characters | Return a string of '!' characters with the same length as the input since it starts at 'a'. |
Target string contains only 'z' characters | The path to 'z' must be handled correctly with 'D' and 'L' moves before appending '!'. |
Very long target string | The solution should scale linearly with the length of the target string in terms of time complexity. |
Target requires zigzagging paths (e.g., 'abc') | The movement calculation must correctly handle both row and column changes, and account for 'z' at (4,0). |
Moving from 'z' to another character | The movement from 'z' should always prioritize moving up before moving right. |
Target string starts with 'z' | The solution should be able to correctly calculate the path starting from (0,0) to 'z' (4,0). |