An ant is on a boundary. It sometimes goes left and sometimes right.
You are given an array of non-zero integers nums. The ant starts reading nums from the first element of it to its end. At each step, it moves according to the value of the current element:
nums[i] < 0, it moves left by -nums[i] units.nums[i] > 0, it moves right by nums[i] units.Return the number of times the ant returns to the boundary.
Notes:
|nums[i]| units. In other words, if the ant crosses the boundary during its movement, it does not count.Example 1:
Input: nums = [2,3,-5] Output: 1 Explanation: After the first step, the ant is 2 steps to the right of the boundary. After the second step, the ant is 5 steps to the right of the boundary. After the third step, the ant is on the boundary. So the answer is 1.
Example 2:
Input: nums = [3,2,-3,-4] Output: 0 Explanation: After the first step, the ant is 3 steps to the right of the boundary. After the second step, the ant is 5 steps to the right of the boundary. After the third step, the ant is 2 steps to the right of the boundary. After the fourth step, the ant is 2 steps to the left of the boundary. The ant never returned to the boundary, so the answer is 0.
Constraints:
1 <= nums.length <= 100-10 <= nums[i] <= 10nums[i] != 0When you get asked this question in a real-life environment, it will often be ambiguous (especially at FAANG). Make sure to ask these questions in that case:
The ant starts at the origin (0, 0). We want to count how many times the ant crosses any of the four axes. The brute force solution simulates every single move the ant makes, step-by-step, and checks if that move results in crossing an axis.
Here's how the algorithm would work step-by-step:
def ant_on_the_boundary_brute_force(moves):
    ant_x_coordinate = 0
    ant_y_coordinate = 0
    crossings_count = 0
    for move in moves:
        previous_x_coordinate = ant_x_coordinate
        previous_y_coordinate = ant_y_coordinate
        if move == 'L':
            ant_x_coordinate -= 1
        elif move == 'R':
            ant_x_coordinate += 1
        elif move == 'U':
            ant_y_coordinate += 1
        elif move == 'D':
            ant_y_coordinate -= 1
        # Check x-axis crossing
        if (previous_y_coordinate > 0 and ant_y_coordinate < 0) or \
           (previous_y_coordinate < 0 and ant_y_coordinate > 0):
            crossings_count += 1
        # Check y-axis crossing
        if (previous_x_coordinate > 0 and ant_x_coordinate < 0) or \
           (previous_x_coordinate < 0 and ant_x_coordinate > 0):
            crossings_count += 1
        # Increment if exactly on x-axis
        if ant_y_coordinate == 0 and previous_y_coordinate != 0:
            crossings_count += 1
        # Increment if exactly on y-axis
        if ant_x_coordinate == 0 and previous_x_coordinate != 0:
            crossings_count += 1
    return crossings_countThe problem asks to figure out when an ant, taking random steps, will cross a boundary. Instead of simulating the ant's movements many times, we can focus on the final outcome of the ant's position being outside the allowed region and compute the probability of that outcome directly. We will need to consider how the steps affect the distance from the origin.
Here's how the algorithm would work step-by-step:
def ant_on_boundary(number_of_steps, step_size, boundary):
    total_possible_paths = 2 ** number_of_steps
    paths_outside_boundary = 0
    # Iterate through all possible paths the ant can take.
    for i in range(total_possible_paths):
        ant_position = 0
        
        # Simulate the ant's movement for each path.
        for j in range(number_of_steps):
            # Determine step direction based on the binary representation of i.
            if (i >> j) & 1:
                ant_position += step_size
            else:
                ant_position -= step_size
        # Check if the ant ended up outside the boundary.
        if abs(ant_position) > boundary:
            paths_outside_boundary += 1
    # Calculate the probability of the ant being outside the boundary.
    probability_outside = paths_outside_boundary / total_possible_paths
    # Return the probability of the ant staying within the boundary.
    return 1 - probability_outside
def main():
    number_of_steps = 10
    step_size = 1
    boundary = 5
    
    #Call the function with sample inputs and printing out the result.
    probability_within_boundary = ant_on_boundary(number_of_steps, step_size, boundary)
    print(f'{probability_within_boundary=}')
if __name__ == "__main__":
    main()| Case | How to Handle | 
|---|---|
| Empty steps array | Return 0 since the ant hasn't moved and is therefore on the boundary. | 
| Array containing only zeros | Return 1 since the ant remains at the origin and is on the boundary at t=0. | 
| Single step that returns the ant to the origin | The ant starts on the boundary, takes a step, and returns to the boundary; therefore, the answer is 2. | 
| Large number of steps potentially leading to integer overflow in position calculation | Use a data type (e.g., long long in C++, long in Java) capable of storing the maximum possible position to prevent overflow. | 
| Steps oscillate between two values that keep the ant oscillating around the origin | Track all visited positions and count only those that are on the boundary. | 
| The ant never returns to the boundary | After processing all steps, return 1 if the starting position (0) is considered on the boundary, otherwise 0. | 
| Maximum size array of steps leading to very large ant movement | Ensure the algorithm's space complexity doesn't scale linearly with the number of steps to avoid memory issues by only tracking boundary visits. | 
| Negative or very large step values | The position variable needs to handle negative positions and avoid potential overflow with large step values, using long long or similar. |