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As Far from Land as Possible

Medium
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Topics:
ArraysDynamic ProgrammingGreedy Algorithms

Given an n x n grid containing only values 0 and 1, where 0 represents water and 1 represents land, find a water cell such that its distance to the nearest land cell is maximized, and return the distance. If no land or water exists in the grid, return -1.

The distance used in this problem is the Manhattan distance: the distance between two cells (x0, y0) and (x1, y1) is |x0 - x1| + |y0 - y1|.

Example 1:

Input: grid = [[1,0,1],[0,0,0],[1,0,1]]
Output: 2
Explanation: The cell (1, 1) is as far as possible from all the land with distance 2.

Example 2:

Input: grid = [[1,0,0],[0,0,0],[0,0,0]]
Output: 4
Explanation: The cell (2, 2) is as far as possible from all the land with distance 4.

Constraints:

  • n == grid.length
  • n == grid[i].length
  • 1 <= n <= 100
  • grid[i][j] is 0 or 1

Solution


Clarifying Questions

When you get asked this question in a real-life environment, it will often be ambiguous (especially at FAANG). Make sure to ask these questions in that case:

  1. What are the dimensions of the grid, and what is the maximum possible size of the grid (number of rows and columns)?
  2. What values can each cell in the grid have besides 0 and 1; specifically, can there be any invalid values like negative numbers or nulls?
  3. If there is no land (all cells are 0s) or no water (all cells are 1s), what should the function return?
  4. Can I assume the grid is always a square (number of rows equals the number of columns), or can it be rectangular?
  5. By 'as far from land as possible', do you mean the maximum Manhattan distance to the nearest land cell, or should I consider other distance metrics?

Brute Force Solution

Approach

The brute force approach to finding the maximum distance from land involves checking every possible water cell. We calculate the shortest distance from each water cell to the nearest land cell, and ultimately find the largest of these distances. It's like exhaustively searching for the furthest point from any land.

Here's how the algorithm would work step-by-step:

  1. Go through each location in the grid one by one.
  2. If the current location is land, skip it and move to the next location.
  3. If the current location is water, find the distance to the closest land.
  4. To find the distance to the closest land, check the distance to *every* land location in the entire grid.
  5. Record the shortest distance found to any land location from this water location.
  6. After checking every water location and recording its shortest distance to land, compare all the recorded distances.
  7. The biggest distance recorded is the answer.

Code Implementation

def max_distance(grid):
    rows = len(grid)
    cols = len(grid[0])
    max_water_distance = -1

    for water_row in range(rows):
        for water_col in range(cols):
            if grid[water_row][water_col] == 1:
                continue

            shortest_distance_to_land = float('inf')

            # Find the shortest distance to any land cell
            for land_row in range(rows):
                for land_col in range(cols):
                    if grid[land_row][land_col] == 1:
                        distance = abs(water_row - land_row) + abs(water_col - land_col)
                        shortest_distance_to_land = min(shortest_distance_to_land, distance)

            # Update the maximum distance if necessary
            if shortest_distance_to_land != float('inf'):
                max_water_distance = max(max_water_distance, shortest_distance_to_land)

    # Ensure at least one water cell is available
    if max_water_distance == float('inf') or max_water_distance == 0 or max_water_distance == -1:
        return -1

    return max_water_distance

Big(O) Analysis

Time Complexity
O(n^4)The algorithm iterates through each cell in the n x n grid. For each water cell encountered, it iterates through the entire grid again to find the nearest land cell. This inner iteration calculates the distance to every land cell. Therefore, for each of the n^2 cells, the algorithm potentially iterates through all n^2 cells again, leading to a nested loop structure where each loop depends on the size of the grid. Thus the time complexity is O(n^2 * n^2) which simplifies to O(n^4).
Space Complexity
O(1)The brute force approach, as described, doesn't utilize any significant auxiliary data structures. It iterates through the grid and calculates distances on the fly, storing only the shortest distance found so far for each water cell and the overall maximum distance. These distance variables take constant space, independent of the grid's size, N (where N is the total number of cells in the grid). Therefore, the space complexity is O(1).

Optimal Solution

Approach

The key is to start from the land and expand outwards, layer by layer. Think of it like a wave spreading from the shore. This ensures we find the furthest water cell efficiently.

Here's how the algorithm would work step-by-step:

  1. First, find all the land cells in the grid. These are your starting points.
  2. Imagine these land cells as the first layer. Now, look at all the water cells directly next to the land. That's the next layer of cells to examine.
  3. For each water cell in this new layer, calculate its distance from the nearest land. Because you are expanding outwards, the distance will simply be one more than the previous layer's distance.
  4. Continue expanding outwards layer by layer, always looking at the water cells around the cells you just examined. Keep track of the maximum distance you find.
  5. When you've examined all the cells in the grid, the maximum distance you recorded is the answer. If there's no water (or no land) the furthest distance is -1.

Code Implementation

def max_distance(grid):
    rows = len(grid)
    cols = len(grid[0])
    land_cells = []

    for row in range(rows):
        for col in range(cols):
            if grid[row][col] == 1:
                land_cells.append((row, col))

    # If there is no land or all land, return -1
    if not land_cells or len(land_cells) == rows * cols:
        return -1

    max_dist = -1
    queue = land_cells[:] #start with all land
    distance = 0
    visited = set(land_cells)
    
    while queue:
        next_level = []

        for row_index, col_index in queue:
            # Explore neighbors
            neighbors = [
                (row_index - 1, col_index),
                (row_index + 1, col_index),
                (row_index, col_index - 1),
                (row_index, col_index + 1)
            ]

            for neighbor_row, neighbor_col in neighbors:
                if 0 <= neighbor_row < rows and 0 <= neighbor_col < cols and (neighbor_row, neighbor_col) not in visited:
                    #Only visit unvisited water cells
                    if grid[neighbor_row][neighbor_col] == 0:
                        next_level.append((neighbor_row, neighbor_col))
                        visited.add((neighbor_row, neighbor_col))

        if next_level: #only increase if there's a next level
            distance += 1
            queue = next_level
            max_dist = distance
        else:
            queue = []

    return max_dist

Big(O) Analysis

Time Complexity
O(n²)The algorithm involves traversing the grid, starting from land cells and expanding outwards layer by layer. In the worst-case scenario, where land is concentrated in one area and water in another, we might visit each cell of the n x n grid multiple times as we expand outwards. Therefore, in the worst case, we might need to iterate through all the n² cells to find the furthest distance, making the overall time complexity O(n²).
Space Complexity
O(N)The algorithm uses a queue to store the coordinates of land cells, which are the starting points for the breadth-first search. In the worst-case scenario, where almost all cells are land, the queue could potentially store coordinates for nearly every cell in the grid. Therefore, the space required for the queue scales linearly with the total number of cells in the grid, represented by N. Consequently, the auxiliary space complexity is O(N), where N is the number of cells in the grid.

Edge Cases

CaseHow to Handle
Empty grid or null gridReturn -1 immediately as there is no valid grid to process.
Grid with only one cellIf it's land, return -1; if it's water, return 0.
Grid with all land cellsReturn -1, as there is no water to calculate distance from.
Grid with all water cellsReturn the maximum possible distance, which is grid size dependent based on chosen approach (e.g. grid_size -1 with manhattan distance from edge).
Grid with maximum dimensions (e.g., 100x100)Ensure that the BFS or dynamic programming solution does not exceed memory or time limits, potentially using iterative approach.
Grid with only one land cellThe water cell furthest from this single land cell is the furthest cell away which is handled by the BFS or similar approach.
Integer overflow when calculating distancesUse appropriate data types (e.g., long long in C++, long in Java) to avoid overflow, or use a distance representation that prevents large numbers like Manhattan distance.
Disjoint land massesThe BFS or dynamic programming approach should correctly handle disjoint land masses by propagating distances from all land cells concurrently.