You are the manager of a basketball team. For the upcoming tournament, you want to choose the team with the highest overall score. The score of the team is the sum of scores of all the players in the team.
However, the basketball team is not allowed to have conflicts. A conflict exists if a younger player has a strictly higher score than an older player. A conflict does not occur between players of the same age.
Given two lists, scores
and ages
, where each scores[i]
and ages[i]
represents the score and age of the ith
player, respectively, return the highest overall score of all possible basketball teams.
Example 1:
Input: scores = [1,3,5,10,15], ages = [1,2,3,4,5] Output: 34 Explanation: You can choose all the players.
Example 2:
Input: scores = [4,5,6,5], ages = [2,1,2,1] Output: 16 Explanation: It is best to choose the last 3 players. Notice that you are allowed to choose multiple people of the same age.
Example 3:
Input: scores = [1,2,3,5], ages = [8,9,10,1] Output: 6 Explanation: It is best to choose the first 3 players.
Constraints:
1 <= scores.length, ages.length <= 1000
scores.length == ages.length
1 <= scores[i] <= 106
1 <= ages[i] <= 1000
When you get asked this question in a real-life environment, it will often be ambiguous (especially at FAANG). Make sure to ask these questions in that case:
The brute force strategy for finding the best team with no conflicts involves checking every possible combination of team members. It's like trying out every possible group of people and seeing if they work well together. This means we'll need to evaluate each possible subset of candidates.
Here's how the algorithm would work step-by-step:
def best_team_with_no_conflicts_brute_force(scores, ages):
number_of_players = len(scores)
best_team_score = 0
for i in range(1 << number_of_players):
current_team_scores = []
current_team_ages = []
current_team_score = 0
for j in range(number_of_players):
if (i >> j) & 1:
current_team_scores.append(scores[j])
current_team_ages.append(ages[j])
current_team_score += scores[j]
is_valid_team = True
# Need to check if the current team is valid
for first_player_index in range(len(current_team_scores)):
for second_player_index in range(first_player_index + 1, len(current_team_scores)):
if current_team_ages[first_player_index] < current_team_ages[second_player_index] and current_team_scores[first_player_index] > current_team_scores[second_player_index]:
is_valid_team = False
break
if current_team_ages[first_player_index] > current_team_ages[second_player_index] and current_team_scores[first_player_index] < current_team_scores[second_player_index]:
is_valid_team = False
break
if not is_valid_team:
break
# Only update the best team if current team has no conflicts and a better score
if is_valid_team:
best_team_score = max(best_team_score, current_team_score)
return best_team_score
To find the best team, we need to consider both skill and age, avoiding conflicts where an older person has a lower skill than a younger person. The key is to sort people by age first, and then use a clever trick to track the best possible team skill without actually trying every team combination.
Here's how the algorithm would work step-by-step:
def best_team_score(scores, ages):
people = sorted(zip(ages, scores))
number_of_people = len(scores)
dp = [0] * number_of_people
max_team_score = 0
for i in range(number_of_people):
dp[i] = people[i][1]
# Iterate through previous candidates.
for j in range(i):
# Check for conflicts based on skill.
if people[j][1] <= people[i][1]:
dp[i] = max(dp[i], dp[j] + people[i][1])
# Keep track of the maximum team score found so far.
max_team_score = max(max_team_score, dp[i])
return max_team_score
Case | How to Handle |
---|---|
Empty `scores` or `ages` array | Return 0, as no players can form a team. |
`scores` and `ages` arrays have different lengths | Throw an IllegalArgumentException or return an error code, as the input is invalid. |
Single player in both `scores` and `ages` arrays | Return the single player's score, as they trivially form a valid team. |
All players have the same age | Return the sum of all scores, as there will be no conflicts. |
All players have the same score | Find the largest age and select players only up to the largest age. |
Large input size causing potential performance issues (e.g., > 10^5 players) | Ensure the algorithm has a time complexity of O(n log n) or better using sorting and dynamic programming for efficient processing. |
Integer overflow when summing scores | Use a long data type for accumulating the team score to prevent potential integer overflow. |
Players with very large scores and ages | Ensure the solution handles the extreme boundary values of the integer type without causing errors. |