There is a regular convex polygon with n vertices. The vertices are labeled from 0 to n - 1 in a clockwise direction, and each vertex has exactly one monkey. The following figure shows a convex polygon of 6 vertices.
Simultaneously, each monkey moves to a neighboring vertex. A collision happens if at least two monkeys reside on the same vertex after the movement or intersect on an edge.
Return the number of ways the monkeys can move so that at least one collision happens. Since the answer may be very large, return it modulo 109 + 7.
Example 1:
Input: n = 3
Output: 6
Explanation:
There are 8 total possible movements.
Two ways such that they collide at some point are:
Example 2:
Input: n = 4
Output: 14
Constraints:
3 <= n <= 109When you get asked this question in a real-life environment, it will often be ambiguous (especially at FAANG). Make sure to ask these questions in that case:
The brute force way to solve this monkey collision problem is to try every possible arrangement of monkeys around the polygon. We'll manually check each arrangement to see if any monkeys are about to collide.
Here's how the algorithm would work step-by-step:
def count_monkey_collisions_brute_force(number_of_monkeys):
total_arrangements = 2 ** number_of_monkeys
collision_count = 0
for arrangement_index in range(total_arrangements):
directions = []
# Determine the direction of each monkey
for monkey_index in range(number_of_monkeys):
if (arrangement_index >> monkey_index) & 1:
directions.append(1) # Clockwise
else:
directions.append(-1) # Counter-clockwise
about_to_collide = False
# Check for collisions for this arrangement
for first_monkey_index in range(number_of_monkeys):
for second_monkey_index in range(first_monkey_index + 1, number_of_monkeys):
# Collision occurs if monkeys are moving towards each other
if directions[first_monkey_index] == 1 and directions[second_monkey_index] == -1:
about_to_collide = True
elif directions[first_monkey_index] == -1 and directions[second_monkey_index] == 1:
about_to_collide = True
if about_to_collide:
collision_count += 1
return collision_countThe problem asks about monkeys moving around a polygon and potentially colliding. Instead of simulating each monkey's movement, we can use math to find the total number of ways monkeys can move without any restrictions, and then subtract the number of ways where they all move in the same direction to avoid collisions. This simplifies the problem dramatically.
Here's how the algorithm would work step-by-step:
def count_collisions(number_of_monkeys):
modulo_value = 10**9 + 7
# Calculate the total possible movement combinations.
total_combinations = pow(2, number_of_monkeys, modulo_value)
# Subtract the scenarios where all monkeys move in the same direction
collision_free_scenarios = 2
number_of_collisions = (total_combinations - collision_free_scenarios) % modulo_value
return number_of_collisions| Case | How to Handle |
|---|---|
| N = 1 (Only one monkey) | Return 0 since there is only one monkey and no collision is possible. |
| N = 2 (Only two monkeys) | Return 2, as both monkeys must choose to go to a vertex, resulting in a collision. |
| Large N causing potential overflow in power calculation | Use modular arithmetic throughout the calculation to prevent integer overflow. |
| N = 0 | Throw an IllegalArgumentException or return 0, based on the problem description. |
| Very large N that could approach memory limitations if intermediate results are stored | Ensure that intermediate calculations use the modulo operator (%) to keep the numbers within reasonable bounds. |
| Negative values of N | Throw an IllegalArgumentException as the number of monkeys cannot be negative. |
| N equals the modulo value | Applying the modulo operator after each multiplication is crucial to prevent overflow and incorrect results. |
| Modulo value is 1 | Return 0, as all results modulo 1 are 0. |