Alice has an undirected tree with n
nodes labeled from 0
to n - 1
. The tree is represented as a 2D integer array edges
of length n - 1
where edges[i] = [ai, bi]
indicates that there is an edge between nodes ai
and bi
in the tree.
Alice wants Bob to find the root of the tree. She allows Bob to make several guesses about her tree. In one guess, he does the following:
u
and v
such that there exists an edge [u, v]
in the tree.u
is the parent of v
in the tree.Bob's guesses are represented by a 2D integer array guesses
where guesses[j] = [uj, vj]
indicates Bob guessed uj
to be the parent of vj
.
Alice being lazy, does not reply to each of Bob's guesses, but just says that at least k
of his guesses are true
.
Given the 2D integer arrays edges
, guesses
and the integer k
, return the number of possible nodes that can be the root of Alice's tree. If there is no such tree, return 0
.
Example 1:
Input: edges = [[0,1],[1,2],[1,3],[4,2]], guesses = [[1,3],[0,1],[1,0],[2,4]], k = 3 Output: 3 Explanation: Root = 0, correct guesses = [1,3], [0,1], [2,4] Root = 1, correct guesses = [1,3], [1,0], [2,4] Root = 2, correct guesses = [1,3], [1,0], [2,4] Root = 3, correct guesses = [1,0], [2,4] Root = 4, correct guesses = [1,3], [1,0] Considering 0, 1, or 2 as root node leads to 3 correct guesses.
Example 2:
Input: edges = [[0,1],[1,2],[2,3],[3,4]], guesses = [[1,0],[3,4],[2,1],[3,2]], k = 1 Output: 5 Explanation: Root = 0, correct guesses = [3,4] Root = 1, correct guesses = [1,0], [3,4] Root = 2, correct guesses = [1,0], [2,1], [3,4] Root = 3, correct guesses = [1,0], [2,1], [3,2], [3,4] Root = 4, correct guesses = [1,0], [2,1], [3,2] Considering any node as root will give at least 1 correct guess.
Constraints:
edges.length == n - 1
2 <= n <= 105
1 <= guesses.length <= 105
0 <= ai, bi, uj, vj <= n - 1
ai != bi
uj != vj
edges
represents a valid tree.guesses[j]
is an edge of the tree.guesses
is unique.0 <= k <= guesses.length
When you get asked this question in a real-life environment, it will often be ambiguous (especially at FAANG). Make sure to ask these questions in that case:
The brute force approach systematically tests every single node as a potential root to see if it satisfies the given constraints. For each possible root, we'll verify whether the provided relationships hold true. This exhaustive method guarantees finding the correct count, but it can be quite slow.
Here's how the algorithm would work step-by-step:
def count_possible_root_nodes_brute_force(number_of_nodes, edges, guesses):
valid_root_count = 0
for potential_root in range(number_of_nodes):
is_valid_root = True
# Iterate through each guess to validate the potential root.
for parent, child in guesses:
is_correct_guess = False
# Perform a depth first search to determine the relationship.
def depth_first_search(start_node, target_node, current_path):
if start_node == target_node:
return True
for neighbor in get_neighbors(start_node, edges):
if neighbor not in current_path:
if depth_first_search(neighbor, target_node, current_path + [neighbor]):
return True
return False
# Check if parent is actually an ancestor of child.
if depth_first_search(potential_root, parent, [potential_root]) and depth_first_search(parent, child, [parent]):
is_correct_guess = True
if not is_correct_guess:
is_valid_root = False
break
# Increment the count if all guesses were correct for the root.
if is_valid_root:
valid_root_count += 1
return valid_root_count
def get_neighbors(node, edges):
neighbors = []
for parent, child in edges:
if parent == node:
neighbors.append(child)
if child == node:
neighbors.append(parent)
return neighbors
The problem asks us to find how many nodes in a tree could be the root, given some observations about parent-child relationships. The key idea is to first assume a node is the root and check how many observations it satisfies. We then use clever math to update the satisfaction count efficiently when we switch the assumed root to a neighboring node.
Here's how the algorithm would work step-by-step:
def count_valid_root_nodes(number_of_nodes, edges, guesses):
graph = [[] for _ in range(number_of_nodes)]
for u, v in edges:
graph[u].append(v)
graph[v].append(u)
def calculate_initial_score(root_node):
score = 0
for parent, child in guesses:
if is_parent_child(root_node, parent, child):
score += 1
return score
def is_parent_child(root_node, parent, child):
if parent == root_node:
return False
queue = [root_node]
visited = {root_node}
while queue:
node = queue.pop(0)
if node == parent:
queue2 = [root_node]
visited2 = {root_node}
while queue2:
node2 = queue2.pop(0)
if node2 == child:
return False
for neighbor in graph[node2]:
if neighbor not in visited2:
visited2.add(neighbor)
queue2.append(neighbor)
return True
for neighbor in graph[node]:
if neighbor not in visited:
visited.add(neighbor)
queue.append(neighbor)
return False
node_scores = [0] * number_of_nodes
node_scores[0] = calculate_initial_score(0)
# Use DFS to propagate the score from the initial root
def dfs(current_node, parent_node):
for neighbor in graph[current_node]:
if neighbor != parent_node:
# Efficiently update the score based on guess changes
node_scores[neighbor] = node_scores[current_node]
for parent, child in guesses:
if (is_parent_child(current_node, parent, child) and not is_parent_child(neighbor, parent, child)):
node_scores[neighbor] -= 1
elif (not is_parent_child(current_node, parent, child) and is_parent_child(neighbor, parent, child)):
node_scores[neighbor] += 1
dfs(neighbor, current_node)
dfs(0, -1)
# Count nodes that have a perfect score
count = 0
for score in node_scores:
if score == len(guesses):
count += 1
return count
Case | How to Handle |
---|---|
Empty edges array and guesses array | Return 0 as there are no edges or guesses to evaluate. |
Empty edges array, non-empty guesses array | Return 0, since no real root can be inferred when no edges exist. |
Empty guesses array, non-empty edges array | The true root is simply the number of nodes with in-degree matching the number of edges, initialize count with that and return. |
Edges form a cycle | The problem doesn't explicitly state that the graph must be a tree, so the solution must correctly handle cycles (e.g., through careful traversal or by ignoring back edges). |
Guesses that are not valid edges | The solution should only consider guesses which exist as edges when calculating the possible roots. |
Large number of nodes and edges | Use efficient data structures (e.g., hash maps) for adjacency lists and edge lookups to maintain reasonable time complexity O(E) where E is the number of edges. |
Graph is disconnected | Ensure the traversal covers all connected components to accurately count root possibilities. |
All guesses are correct | The chosen root will match all guesses and should be counted towards the final result. |