You are an ant tasked with adding n new rooms numbered 0 to n-1 to your colony. You are given the expansion plan as a 0-indexed integer array of length n, prevRoom, where prevRoom[i] indicates that you must build room prevRoom[i] before building room i, and these two rooms must be connected directly. Room 0 is already built, so prevRoom[0] = -1. The expansion plan is given such that once all the rooms are built, every room will be reachable from room 0.
You can only build one room at a time, and you can travel freely between rooms you have already built only if they are connected. You can choose to build any room as long as its previous room is already built.
Return the number of different orders you can build all the rooms in. Since the answer may be large, return it modulo 109 + 7.
Example 1:
Input: prevRoom = [-1,0,1] Output: 1 Explanation: There is only one way to build the additional rooms: 0 → 1 → 2
Example 2:
Input: prevRoom = [-1,0,0,1,2] Output: 6 Explanation: The 6 ways are: 0 → 1 → 3 → 2 → 4 0 → 2 → 4 → 1 → 3 0 → 1 → 2 → 3 → 4 0 → 1 → 2 → 4 → 3 0 → 2 → 1 → 3 → 4 0 → 2 → 1 → 4 → 3
Constraints:
n == prevRoom.length2 <= n <= 105prevRoom[0] == -10 <= prevRoom[i] < n for all 1 <= i < n0 once all the rooms are built.When you get asked this question in a real-life environment, it will often be ambiguous (especially at FAANG). Make sure to ask these questions in that case:
The basic idea is to try every possible way to build the rooms, step by step. For each possibility, we check if it meets the specific rule about which rooms can be built from which other rooms. We continue trying out every possible construction order until we find all the valid ways.
Here's how the algorithm would work step-by-step:
def count_ways_to_build_rooms_brute_force(number_of_rooms):
total_ways = 0
def is_valid_arrangement(parent_room_assignments, build_order):
# Validate if a room is built only after its parent
for room in range(1, number_of_rooms):
parent_room = parent_room_assignments[room]
if parent_room != -1 and build_order.index(room) < build_order.index(parent_room):
return False
return True
def generate_arrangements(current_room, parent_room_assignments, build_order):
nonlocal total_ways
if current_room == number_of_rooms:
# Check if arrangement is valid and count
if is_valid_arrangement(parent_room_assignments, build_order):
total_ways += 1
return
# Iterate through all possible parents for the current room
for parent_room_candidate in range(-1, current_room):
# -1 indicates no parent
parent_room_assignments[current_room] = parent_room_candidate
generate_arrangements(
current_room + 1,
parent_room_assignments.copy(),
build_order + [current_room]
)
# Initialize the process
generate_arrangements(1, [-1] * number_of_rooms, [0])
return total_waysThe problem asks us to count the number of ways to construct a tree structure representing interconnected rooms, given parent-child relationships. The key idea is to recognize that the number of ways to build a subtree depends on the number of ways to build its subtrees, combined in a specific way using factorials and modular arithmetic.
Here's how the algorithm would work step-by-step:
def count_ways_to_build_rooms(parents):
number_of_rooms = len(parents)
modulo = 10**9 + 7
children = [[] for _ in range(number_of_rooms)]
for room, parent in enumerate(parents):
if room != 0:
children[parent].append(room)
subtree_size = [1] * number_of_rooms
number_of_ways = [1] * number_of_rooms
# Calculate factorials and their inverses for combinations.
factorial = [1] * (number_of_rooms + 1)
inverse_factorial = [1] * (number_of_rooms + 1)
for i in range(2, number_of_rooms + 1):
factorial[i] = (factorial[i - 1] * i) % modulo
inverse_factorial[number_of_rooms] = pow(factorial[number_of_rooms], modulo - 2, modulo)
for i in range(number_of_rooms - 1, 1, -1):
inverse_factorial[i] = (inverse_factorial[i + 1] * (i + 1)) % modulo
def combinations(n, k):
if k < 0 or k > n:
return 0
numerator = factorial[n]
denominator = (inverse_factorial[k] * inverse_factorial[n - k]) % modulo
return (numerator * denominator) % modulo
# Perform a post-order traversal to calculate subtree sizes and ways.
def post_order(room):
for child in children[room]:
post_order(child)
subtree_size[room] += subtree_size[child]
# This is the key step where we combine the results from children.
for child in children[room]:
number_of_ways[room] = (number_of_ways[room] * number_of_ways[child]) % modulo
total_ways_to_arrange = 1
current_size = 0
for child in children[room]:
total_ways_to_arrange = (total_ways_to_arrange * combinations(current_size + subtree_size[child], subtree_size[child])) % modulo
current_size += subtree_size[child]
number_of_ways[room] = (number_of_ways[room] * total_ways_to_arrange) % modulo
post_order(0)
return number_of_ways[0]| Case | How to Handle |
|---|---|
| Null or empty `prevRoom` array | Return 1 if the input is null or has length 0, since there is one way to build nothing. |
| Single room (n=1) | Return 1 as there's only one way to build a single room. |
| Large n (n approaching maximum integer) | Ensure the solution uses efficient algorithms (e.g., avoiding excessive recursion) and appropriate data structures to handle large inputs without exceeding time or memory limits; precompute factorials and inverse factorials modulo (10^9 + 7) to speed up calculation of combinations. |
| Invalid parent: `prevRoom[i] >= i` for some i > 0 | Check for this condition and return 0 immediately because a room cannot be built before its parent is built. |
| Cycle exists in the parent-child relationships (other than root -1 case) | Detect cycles (e.g., using depth-first search) and return 0 if a cycle is found, indicating no valid build order. |
| Highly skewed tree structure (e.g., linear chain) | The solution should handle skewed trees efficiently, the time complexity should not degrade significantly with different tree structures, which could happen in recursive implementation without memoization. |
| Integer overflow during factorial or combination calculation | Perform all arithmetic operations modulo 10^9 + 7 to prevent integer overflow. |
| All rooms are children of room 0 (star graph) | Handle the specific arrangement (star graph) correctly and compute combinations efficiently, since all rooms can be built in any order after the root. |