There is a dungeon with n x m rooms arranged as a grid.
You are given a 2D array moveTime of size n x m, where moveTime[i][j] represents the minimum time in seconds after which the room opens and can be moved to. You start from the room (0, 0) at time t = 0 and can move to an adjacent room. Moving between adjacent rooms takes exactly one second.
Return the minimum time to reach the room (n - 1, m - 1).
Two rooms are adjacent if they share a common wall, either horizontally or vertically.
Example 1:
Input: moveTime = [[0,4],[4,4]]
Output: 6
Explanation:
The minimum time required is 6 seconds.
t == 4, move from room (0, 0) to room (1, 0) in one second.t == 5, move from room (1, 0) to room (1, 1) in one second.Example 2:
Input: moveTime = [[0,0,0],[0,0,0]]
Output: 3
Explanation:
The minimum time required is 3 seconds.
t == 0, move from room (0, 0) to room (1, 0) in one second.t == 1, move from room (1, 0) to room (1, 1) in one second.t == 2, move from room (1, 1) to room (1, 2) in one second.Example 3:
Input: moveTime = [[0,1],[1,2]]
Output: 3
Constraints:
2 <= n == moveTime.length <= 502 <= m == moveTime[i].length <= 500 <= moveTime[i][j] <= 109When you get asked this question in a real-life environment, it will often be ambiguous (especially at FAANG). Make sure to ask these questions in that case:
The brute force approach is like trying every possible path to the last room. We'll explore each potential route, step-by-step, and see how long it takes to get to the end.
Here's how the algorithm would work step-by-step:
def find_minimum_time_to_reach_last_room_brute_force(time_taken):
number_of_rooms = len(time_taken)
minimum_total_time = float('inf')
def explore_paths(current_room, current_time):
nonlocal minimum_total_time
# If we've reached the last room,
# update the minimum time if necessary
if current_room == number_of_rooms - 1:
minimum_total_time = min(minimum_total_time, current_time)
return
# Explore all possible next rooms
for next_room in range(number_of_rooms):
# Avoid cycles by skipping the current room
if next_room != current_room:
time_to_next_room = time_taken[current_room][next_room]
# Recursively explore the path
explore_paths(next_room, current_time + time_to_next_room)
# Begin exploring paths from the first room at time 0
explore_paths(0, 0)
# Return the minimum time found or -1 if no path exists
if minimum_total_time == float('inf'):
return -1
else:
return minimum_total_timeTo efficiently determine the minimum time, we will focus on scheduling visits to each room in a way that minimizes waiting. The key insight is to visit rooms in a specific order based on when they become available, which avoids unnecessary delays.
Here's how the algorithm would work step-by-step:
def find_minimum_time_to_reach_last_room_i(wait_times):
number_of_rooms = len(wait_times)
entry_times = []
for room_index, wait_time in enumerate(wait_times):
entry_times.append((room_index, wait_time))
# Sort rooms by earliest entry time.
entry_times.sort(key=lambda x: x[1])
current_time = 0
for room_index, wait_time in entry_times:
# Need to wait if current time is before the earliest entry time.
if current_time < wait_time:
current_time = wait_time
current_time += 1
return current_time| Case | How to Handle |
|---|---|
| Null or empty input array | Return 0 immediately as there are no rooms to traverse. |
| Array with only one room (length 1) | Return 0, as the starting room is also the last room. |
| Large input array (nearing memory limits) | Use an efficient data structure like a priority queue that scales well with large inputs to avoid memory issues. |
| All rooms have the same waiting time | The algorithm should still proceed linearly, accumulating the waiting time at each room. |
| Waiting times are very large (potential integer overflow) | Use long data type to prevent potential overflow during cumulative time calculation. |
| Rooms are arranged in decreasing order of waiting time, causing frequent waits | The algorithm must correctly handle this worst-case scenario, potentially leading to longer execution time but still producing the correct result. |
| Zero waiting time for all rooms | The algorithm should efficiently traverse the array without adding any waiting time. |
| Input array is already sorted in ascending order based on room index | Algorithm should work correctly on this input, adding wait times when necessary. |