You are given an integer array matches
where matches[i] = [winneri, loseri]
indicates that the player winneri
defeated player loseri
in a match.
Return a list answer
of size 2
where:
answer[0]
is a list of all players that have not lost any matches.answer[1]
is a list of all players that have lost exactly one match.The values in the two lists should be returned in increasing order.
Note:
Example 1:
Input: matches = [[1,3],[2,3],[3,6],[5,6],[5,7],[4,5],[4,8],[4,9],[10,4],[10,9]] Output: [[1,2,10],[4,5,7,8]] Explanation: Players 1, 2, and 10 have not lost any matches. Players 4, 5, 7, and 8 each have lost one match. Players 3, 6, and 9 each have lost two matches. Thus, answer[0] = [1,2,10] and answer[1] = [4,5,7,8].
Example 2:
Input: matches = [[2,3],[1,3],[5,4],[6,4]] Output: [[1,2,5,6],[]] Explanation: Players 1, 2, 5, and 6 have not lost any matches. Players 3 and 4 each have lost two matches. Thus, answer[0] = [1,2,5,6] and answer[1] = [].
Constraints:
1 <= matches.length <= 105
matches[i].length == 2
1 <= winneri, loseri <= 105
winneri != loseri
matches[i]
are unique.When you get asked this question in a real-life environment, it will often be ambiguous (especially at FAANG). Make sure to ask these questions in that case:
We need to figure out which players lost zero games and which lost exactly one game based on a list of matches. The brute force method looks at each match individually and keeps track of how many times each player has lost.
Here's how the algorithm would work step-by-step:
def find_players_with_zero_or_one_losses(matches):
losses_count = {}
# Count losses for each player
for match in matches:
winner, loser = match[0], match[1]
if loser not in losses_count:
losses_count[loser] = 0
losses_count[loser] += 1
if winner not in losses_count:
losses_count[winner] = 0
no_losses = []
one_loss = []
# Segregate players based on losses
for player, loss_count in losses_count.items():
if loss_count == 0:
no_losses.append(player)
elif loss_count == 1:
one_loss.append(player)
no_losses.sort()
one_loss.sort()
# Need to return players with 0 and 1 losses in separate lists
return [no_losses, one_loss]
We want to efficiently determine which players have lost zero or one matches. The optimal approach involves counting how many losses each player has incurred, then filtering the results to identify those with zero or one loss.
Here's how the algorithm would work step-by-step:
def find_players_with_zero_or_one_losses(matches):
losses_count = {}
for winner, loser in matches:
losses_count.setdefault(winner, 0)
losses_count[loser] = losses_count.get(loser, 0) + 1
# Initialize lists to store players with zero and one losses.
no_loss_players = []
one_loss_players = []
for player, loss_count in losses_count.items():
if loss_count == 0:
no_loss_players.append(player)
elif loss_count == 1:
one_loss_players.append(player)
# Ensure that the lists are sorted.
no_loss_players.sort()
one_loss_players.sort()
# Return the result as a list of lists.
return [no_loss_players, one_loss_players]
Case | How to Handle |
---|---|
Empty matches array | Return two empty lists because there are no players or losses to process. |
All players have zero losses | The 'zero losses' list will contain all players; the 'one loss' list will be empty. |
All players have more than one loss | Both the 'zero losses' and 'one loss' lists will be empty. |
A player appears as a loser but not as a winner | The player should be added to the set of all players and treated normally when counting losses. |
Large number of matches causing potential memory issues | Use efficient data structures like hash maps or sets to minimize memory usage. |
Integer overflow when counting losses for a specific player (highly unlikely, but consider) | Consider using a larger integer type if the problem description allows for a massive number of losses. |
Matches array contains duplicate match entries | The number of losses for a player is still counted correctly because we iterate through all match entries. |
Maximum number of players, and performance is crucial | Ensure that algorithms used have optimal time complexity (e.g., O(n log n) or O(n) where n is the number of matches). |