Alice and Bob are playing a game. Initially, Alice has a string word = "a".
You are given a positive integer k. You are also given an integer array operations, where operations[i] represents the type of the ith operation.
Now Bob will ask Alice to perform all operations in sequence:
operations[i] == 0, append a copy of word to itself.operations[i] == 1, generate a new string by changing each character in word to its next character in the English alphabet, and append it to the original word. For example, performing the operation on "c" generates "cd" and performing the operation on "zb" generates "zbac".Return the value of the kth character in word after performing all the operations.
Note that the character 'z' can be changed to 'a' in the second type of operation.
Example 1:
Input: k = 5, operations = [0,0,0]
Output: "a"
Explanation:
Initially, word == "a". Alice performs the three operations as follows:
"a" to "a", word becomes "aa"."aa" to "aa", word becomes "aaaa"."aaaa" to "aaaa", word becomes "aaaaaaaa".Example 2:
Input: k = 10, operations = [0,1,0,1]
Output: "b"
Explanation:
Initially, word == "a". Alice performs the four operations as follows:
"a" to "a", word becomes "aa"."bb" to "aa", word becomes "aabb"."aabb" to "aabb", word becomes "aabbaabb"."bbccbbcc" to "aabbaabb", word becomes "aabbaabbbbccbbcc".Constraints:
1 <= k <= 10141 <= operations.length <= 100operations[i] is either 0 or 1.word has at least k characters after all operations.When you get asked this question in a real-life environment, it will often be ambiguous (especially at FAANG). Make sure to ask these questions in that case:
The most direct way to solve this is to actually play the game round by round, building the entire sequence of characters. Once we have the final, complete sequence after all rounds are finished, we can simply go to the requested spot and see what character is there.
Here's how the algorithm would work step-by-step:
def find_kth_character_brute_force(initial_character, rules, rounds, kth_index):
current_string = initial_character
# Simulate the string generation process for the specified number of rounds.
for round_number in range(rounds):
next_string_parts = []
# Build the next version of the string by transforming each character from the current version.
for character_to_transform in current_string:
transformation_result = rules[character_to_transform]
# Append the result of the transformation to form the next generation string.
next_string_parts.append(transformation_result)
current_string = "".join(next_string_parts)
# After all rounds, the final string is built, so we can access the k-th character directly.
# The problem uses 1-based indexing, so we subtract 1 for the 0-based string index.
return current_string[kth_index - 1]The key is to avoid building the massive final string, which would be too slow and use too much memory. Instead, we can deduce the single character we need by tracing its origin backward, step by step, all the way to the initial character.
Here's how the algorithm would work step-by-step:
def find_kth_character_in_game(string_level_n, position_k):
flip_counter = 0
current_string_length = 1 << (string_level_n - 1)
# We repeatedly halve the problem by tracing the position back to its origin in the base string.
while current_string_length > 1:
midpoint_position = current_string_length // 2
# This is the key decision: is the position in the original half or the generated, flipped half?
if position_k > midpoint_position:
flip_counter += 1
position_k = position_k - midpoint_position
current_string_length = current_string_length // 2
# The final character depends on the parity of flips encountered on the path to the base case.
if flip_counter % 2 == 0:
return 'a'
else:
return 'b'| Case | How to Handle |
|---|---|
| The value of k is close to the maximum constraint of 10^14. | The solution must use 64-bit integer types for k and intermediate length calculations to prevent numerical overflow. |
| The number of operations is large, causing intermediate lengths (2^i) to exceed 64-bit integer limits. | The algorithm implicitly handles this as any length that would overflow a 64-bit integer is guaranteed to be greater than k. |
| The value of k is 1. | The backward reduction algorithm correctly determines that k is always in the first half of the string, resulting in zero transformations and the answer 'a'. |
| The operations array contains only type 0 (duplication) operations. | The solution correctly computes a total transformation count of zero since the condition for incrementing it is never met, returning 'a'. |
| The total number of character transformations is 26 or more. | The final character calculation uses a modulo 26 operation on the total transformation count to correctly handle wrapping around the alphabet. |
| The value of k is exactly a power of two, which falls on a boundary. | Using a strict inequality (e.g., k > length/2) correctly places this boundary index in the first half of the string, preventing an off-by-one error. |
| A small k value is combined with a large number of operations. | The backward-working solution is efficient because for most steps, k will be in the first half, requiring no modification to k or the transform count. |
| The final length of the word is much larger than k. | The solution does not need to compute the full final length, as it works backward from a point determined by the number of operations. |