A lucky number is an integer which has a 4 or a 7 in every digit. For example, 47, 744, 4 are lucky numbers, while 5, 17, 467 are not.
Given an integer k, return the kth smallest lucky number.
Example 1:
Input: k = 5
Output: 74
Explanation: The lucky numbers are, in sorted order: 4, 7, 44, 47, 74, 77, 444, 447, 474, 477, 744, 747, 774, 777, ... The 5th lucky number is 74.
Example 2:
Input: k = 10
Output: 477
Constraints:
1 <= k <= 109When you get asked this question in a real-life environment, it will often be ambiguous (especially at FAANG). Make sure to ask these questions in that case:
We're looking for a specific 'lucky' number in a sequence of these numbers. The brute force way is to generate all possible lucky numbers until we find the one we want. This means creating them systematically and counting until we reach the k-th one.
Here's how the algorithm would work step-by-step:
def find_kth_lucky_number_brute_force(k_value):
lucky_numbers = ['4', '7']
# Keep generating lucky numbers until we have at least k numbers
while len(lucky_numbers) < k_value:
new_lucky_numbers = []
for lucky_number in lucky_numbers:
# Extend each existing number with both '4' and '7'
new_lucky_numbers.append(lucky_number + '4')
new_lucky_numbers.append(lucky_number + '7')
lucky_numbers.extend(new_lucky_numbers)
# Convert to integers and sort them in ascending order
integer_lucky_numbers = sorted([int(number) for number in lucky_numbers])
# Return the k-th smallest lucky number
return integer_lucky_numbers[k_value - 1]Instead of generating all lucky numbers, which would be too slow, we will cleverly figure out which digits make up the k-th lucky number directly. We can do this by understanding the pattern of how these numbers are built.
Here's how the algorithm would work step-by-step:
def find_kth_lucky_number(k):
lucky_number = ""
length = 0
numbers_of_given_length = 2
# Determine the length of the k-th lucky number
while k > numbers_of_given_length:
k -= numbers_of_given_length
length += 1
numbers_of_given_length *= 2
length += 1
# Build the lucky number digit by digit
for _ in range(length):
numbers_of_given_length //= 2
# If k is in the first half, the digit is 4
if k <= numbers_of_given_length:
lucky_number += "4"
# Otherwise, the digit is 7
else:
lucky_number += "7"
# Reduce k for next iteration
k -= numbers_of_given_length
return lucky_number| Case | How to Handle |
|---|---|
| k <= 0 | Return an appropriate error or null value since the kth lucky number is not defined for non-positive k. |
| k is larger than the total number of possible lucky numbers within the representable integer range. | Return an appropriate error or maximum representable lucky number if k is too large. |
| Integer overflow during lucky number generation. | Use appropriate data types (e.g., long) or overflow detection to prevent incorrect lucky numbers. |
| The algorithm is inefficient and times out for large k | Optimize the generation/search algorithm (e.g., using a heap or mathematical properties) to improve performance for larger k values. |
| Memory constraints prevent storing all lucky numbers for very large k | Use a generator or on-demand generation to avoid storing all lucky numbers in memory simultaneously. |
| The number 4 and 7 are chosen, but what if these are set dynamically? | Parameterize the 'lucky' digits 4 and 7 to be configurable to allow for different lucky number definitions. |
| No lucky number exists below a certain threshold; for example, if k is small but the first few lucky numbers are very large. | Handle the scenario where k is small, but all generated lucky numbers are much larger than a practical threshold, returning an error if necessary. |
| Algorithm enters an infinite loop because of faulty lucky number generation logic. | Implement checks to detect and break infinite loops, potentially returning an error or a maximum representable value. |