You are given a 2D binary array grid
. Find a rectangle with horizontal and vertical sides with the smallest area, such that all the 1's in grid
lie inside this rectangle.
Return the minimum possible area of the rectangle.
Example 1:
Input: grid = [[0,1,0],[1,0,1]]
Output: 6
Explanation:
The smallest rectangle has a height of 2 and a width of 3, so it has an area of 2 * 3 = 6
.
Example 2:
Input: grid = [[1,0],[0,0]]
Output: 1
Explanation:
The smallest rectangle has both height and width 1, so its area is 1 * 1 = 1
.
Constraints:
1 <= grid.length, grid[i].length <= 1000
grid[i][j]
is either 0 or 1.grid
.When you get asked this question in a real-life environment, it will often be ambiguous (especially at FAANG). Make sure to ask these questions in that case:
The brute force strategy for this problem involves examining every possible rectangle that could cover all the ones. It essentially tests all rectangle combinations until it discovers the smallest one that works. This approach is simple to understand but not the most efficient.
Here's how the algorithm would work step-by-step:
def find_minimum_area_brute_force(grid):
if not grid or not grid[0]:
return 0
row_count = len(grid)
column_count = len(grid[0])
minimum_area = float('inf')
# Iterate through all possible top-left corners
for top_row in range(row_count):
for left_column in range(column_count):
# Iterate through all possible bottom-right corners
for bottom_row in range(top_row, row_count):
for right_column in range(left_column, column_count):
# Check if the current rectangle covers all ones
all_ones_covered = True
for row_index in range(row_count):
for column_index in range(column_count):
if grid[row_index][column_index] == 1:
if not (top_row <= row_index <= bottom_row and\
left_column <= column_index <= right_column):
all_ones_covered = False
break
if not all_ones_covered:
break
# If all ones are covered, update minimum_area
if all_ones_covered:
current_area = (bottom_row - top_row + 1) * (right_column - left_column + 1)
# Keep track of smallest area
minimum_area = min(minimum_area, current_area)
# Handle the case where no 1s are present in the grid
if minimum_area == float('inf'):
return 0
return minimum_area
To find the smallest rectangle covering all the '1's, we don't need to check every possible rectangle. Instead, we use the positions of the '1's to find the boundaries of the smallest possible rectangle directly. We can do this by finding the highest, lowest, leftmost, and rightmost '1' and using these to define the corners.
Here's how the algorithm would work step-by-step:
def find_minimum_area(grid):
top_row = -1
bottom_row = -1
leftmost_column = -1
rightmost_column = -1
number_of_rows = len(grid)
number_of_columns = len(grid[0])
for row_index in range(number_of_rows):
for column_index in range(number_of_columns):
if grid[row_index][column_index] == 1:
top_row = row_index
break
if top_row != -1:
break
for row_index in range(number_of_rows - 1, -1, -1):
for column_index in range(number_of_columns):
if grid[row_index][column_index] == 1:
bottom_row = row_index
break
if bottom_row != -1:
break
for column_index in range(number_of_columns):
for row_index in range(number_of_rows):
if grid[row_index][column_index] == 1:
leftmost_column = column_index
break
if leftmost_column != -1:
break
for column_index in range(number_of_columns - 1, -1, -1):
for row_index in range(number_of_rows):
if grid[row_index][column_index] == 1:
rightmost_column = column_index
break
if rightmost_column != -1:
break
# Handle edge case where no 1s exist.
if top_row == -1:
return 0
# Calculate the area based on extreme points found
height = bottom_row - top_row + 1
width = rightmost_column - leftmost_column + 1
return height * width
Case | How to Handle |
---|---|
Null or empty grid | Return 0 immediately as there are no 1s to cover. |
Grid with no 1s | Return 0 since the minimum area to cover nothing is zero. |
Grid with only one 1 | Return 1 as the minimum rectangle covering one 1 is a 1x1 rectangle. |
Grid with all 1s | The algorithm should correctly calculate the area of the entire grid in this case. |
Grid with one row or one column | The algorithm should correctly identify the min/max indices of the 1s in the row/column and calculate area. |
Large grid dimensions potentially causing integer overflow when calculating the area. | Use long data type for intermediate calculations to prevent overflow, and handle cases where even `long` might overflow based on problem constraints. |
Grid with 1s scattered far apart | The algorithm should find the extreme coordinates (min/max row/col) correctly regardless of 1s distribution. |
Grid exceeding memory limits (very large dimensions) | Consider using an iterative approach or divide-and-conquer to reduce memory footprint if memory is a significant concern for very large grids. |