You are playing the following Flip Game with your friend:
Given a string currentState
that contains only '+'
and '-'
characters, you and your friend take turns to flip two consecutive "++"
into "--"
. The game ends when no more moves are possible. You are the first person to move.
Return true
if the starting player can guarantee a win; otherwise, return false
.
Example 1:
Input: currentState = "++--++" Output: true Explanation: The starting player can guarantee a win by flipping the middle "++" to become "+--+--".
Example 2:
Input: currentState = "+" Output: false
Constraints:
1 <= currentState.length <= 60
currentState[i]
is either '+'
or '-'
.When you get asked this question in a real-life environment, it will often be ambiguous (especially at FAANG). Make sure to ask these questions in that case:
The brute force strategy explores every possible outcome of the game. It involves trying every single valid move a player can make and then recursively evaluating if that move leads to a win. This approach guarantees finding a winning strategy if one exists, but it can be very slow for more complex scenarios.
Here's how the algorithm would work step-by-step:
def can_win(current_state):
# Iterate through all possible moves
for i in range(len(current_state) - 1):
if current_state[i:i+2] == '++':
# Flip the signs and generate next state
next_state = current_state[:i] + '--' + current_state[i+2:]
# Check if the opponent loses from the next state
if not can_win(next_state):
return True
# If no winning move is found, return False
return False
The core idea is to recognize this problem as a game where players take turns flipping consecutive '++' to '--'. We can determine if the first player can win by figuring out all the possible game states and whether those states are winning or losing for the first player.
Here's how the algorithm would work step-by-step:
def canWin(currentState):
game_states_cache = {}
def canWinHelper(current_board_state):
if current_board_state in game_states_cache:
return game_states_cache[current_board_state]
# Find all possible moves
for i in range(len(current_board_state) - 1):
if current_board_state[i:i+2] == "++":
next_board_state = current_board_state[:i] + "--" + current_board_state[i+2:]
# Check if the next player loses from this state
if not canWinHelper(next_board_state):
game_states_cache[current_board_state] = True
return True
# If no move leads to the next player losing, the current player loses.
game_states_cache[current_board_state] = False
return False
return canWinHelper(currentState)
Case | How to Handle |
---|---|
Null or empty input string | Return false immediately, as no moves are possible. |
Input string of length 1 | Return false immediately, as no moves are possible. |
Input string of length 2 with no '++' | Return false, as the starting string has no valid move. |
Input string of length 2 with '++' | Return true, as the first player can immediately win. |
Input string with many '++' sequences clustered together | Memoization is crucial to avoid redundant computations of the same substring state. |
Input string with very long sequences of '+' characters | The recursive calls may become very deep, so ensure the memoization avoids exponential growth. |
Input string with no '++' sequences | The first player cannot move and loses; return false. |
Input string filled with only '+', which leads to extremely long search space | Memoization or dynamic programming strategies are vital for efficient processing to avoid timeouts. |