You have n gardens, labeled from 1 to n, and an array paths where paths[i] = [xi, yi] describes a bidirectional path between garden xi to garden yi. In each garden, you want to plant one of 4 types of flowers.
All gardens have at most 3 paths coming into or leaving it.
Your task is to choose a flower type for each garden such that, for any two gardens connected by a path, they have different types of flowers.
Return any such a choice as an array answer, where answer[i] is the type of flower planted in the (i+1)th garden. The flower types are denoted 1, 2, 3, or 4. It is guaranteed an answer exists.
Example 1:
Input: n = 3, paths = [[1,2],[2,3],[3,1]] Output: [1,2,3] Explanation: Gardens 1 and 2 have different types. Gardens 2 and 3 have different types. Gardens 3 and 1 have different types. Hence, [1,2,3] is a valid answer. Other valid answers include [1,2,4], [1,4,2], and [3,2,1].
Example 2:
Input: n = 4, paths = [[1,2],[3,4]] Output: [1,2,1,2]
Example 3:
Input: n = 4, paths = [[1,2],[2,3],[3,4],[4,1],[1,3],[2,4]] Output: [1,2,3,4]
Constraints:
1 <= n <= 1040 <= paths.length <= 2 * 104paths[i].length == 21 <= xi, yi <= nxi != yiWhen you get asked this question in a real-life environment, it will often be ambiguous (especially at FAANG). Make sure to ask these questions in that case:
The brute force approach to planting flowers assigns a color to each garden one at a time. For each garden, it will try every possible flower color. It then checks if the colored garden is valid by checking neighbors.
Here's how the algorithm would work step-by-step:
def flower_planting_with_no_adjacent(number_of_gardens, paths):
garden_colors = [0] * number_of_gardens
def is_valid_arrangement():
for garden_index in range(number_of_gardens):
for neighbor_pair in paths:
if neighbor_pair[0] - 1 == garden_index:
neighbor_index = neighbor_pair[1] - 1
if garden_colors[garden_index] == garden_colors[neighbor_index]:
return False
elif neighbor_pair[1] - 1 == garden_index:
neighbor_index = neighbor_pair[0] - 1
if garden_colors[garden_index] == garden_colors[neighbor_index]:
return False
return True
def solve(garden_index):
# Base case: all gardens are colored.
if garden_index == number_of_gardens:
if is_valid_arrangement():
return True
else:
return False
for color in range(1, 5):
# Try assigning each color to the current garden.
garden_colors[garden_index] = color
# Recursively try to color the remaining gardens.
if solve(garden_index + 1):
return True
# Backtrack: reset the color of the current garden.
garden_colors[garden_index] = 0
return False
if solve(0):
return garden_colors
else:
return []The goal is to assign different flower types to gardens such that no two adjacent gardens have the same flower. We use a greedy approach: for each garden, pick the smallest flower type that hasn't been used by its neighbors.
Here's how the algorithm would work step-by-step:
def flower_planting_with_no_adjacent(number_of_gardens, paths):
garden_flowers = [0] * number_of_gardens
adjacency_list = [[] for _ in range(number_of_gardens)]
for path_start, path_end in paths:
adjacency_list[path_start - 1].append(path_end - 1)
adjacency_list[path_end - 1].append(path_start - 1)
for garden_index in range(number_of_gardens):
# Keep track of used flowers to avoid conflicts.
used_flowers = set()
for neighbor_index in adjacency_list[garden_index]:
if garden_flowers[neighbor_index] != 0:
used_flowers.add(garden_flowers[neighbor_index])
# Assign the smallest available flower to current garden.
for flower_type in range(1, 5):
if flower_type not in used_flowers:
garden_flowers[garden_index] = flower_type
break
return garden_flowers| Case | How to Handle |
|---|---|
| Null or empty input (N = 0 gardens) | Return an empty list, as there are no gardens to plant. |
| Single garden (N = 1) | Return a list containing [1], as any flower color is valid. |
| Graph with a disconnected component | The solution should iterate through all nodes and assign a color to each disconnected component independently. |
| Graph with cycles | The color assignment algorithm must handle cycles without getting stuck or causing infinite recursion by maintaining visited node states. |
| Maximum number of gardens and connections | Ensure the solution has acceptable time and space complexity for the maximum constraint (e.g., N=10000). Use adjacency list. |
| A garden is connected to itself | The algorithm should ignore self-loops because you don't want to plant the same color flower in the same garden. |
| A garden is connected to all other gardens | The algorithm should still be able to find a valid coloring using the remaining colors. |
| Input contains duplicate edges in paths array. | The solution should handle this gracefully, such as using a set to keep track of already processed edges to avoid redundant operations or incorrect neighbor information. |