You are given a 0-indexed 2D array grid of size 2 x n, where grid[r][c] represents the number of points at position (r, c) on the matrix. Two robots are playing a game on this matrix.
Both robots initially start at (0, 0) and want to reach (1, n-1). Each robot may only move to the right ((r, c) to (r, c + 1)) or down ((r, c) to (r + 1, c)).
At the start of the game, the first robot moves from (0, 0) to (1, n-1), collecting all the points from the cells on its path. For all cells (r, c) traversed on the path, grid[r][c] is set to 0. Then, the second robot moves from (0, 0) to (1, n-1), collecting the points on its path. Note that their paths may intersect with one another.
The first robot wants to minimize the number of points collected by the second robot. In contrast, the second robot wants to maximize the number of points it collects. If both robots play optimally, return the number of points collected by the second robot.
Example 1:
Input: grid = [[2,5,4],[1,5,1]] Output: 4 Explanation: The optimal path taken by the first robot is shown in red, and the optimal path taken by the second robot is shown in blue. The cells visited by the first robot are set to 0. The second robot will collect 0 + 0 + 4 + 0 = 4 points.
Example 2:
Input: grid = [[3,3,1],[8,5,2]] Output: 4 Explanation: The optimal path taken by the first robot is shown in red, and the optimal path taken by the second robot is shown in blue. The cells visited by the first robot are set to 0. The second robot will collect 0 + 3 + 1 + 0 = 4 points.
Example 3:
Input: grid = [[1,3,1,15],[1,3,3,1]] Output: 7 Explanation: The optimal path taken by the first robot is shown in red, and the optimal path taken by the second robot is shown in blue. The cells visited by the first robot are set to 0. The second robot will collect 0 + 1 + 3 + 3 + 0 = 7 points.
Constraints:
grid.length == 2n == grid[r].length1 <= n <= 5 * 1041 <= grid[r][c] <= 105When you get asked this question in a real-life environment, it will often be ambiguous (especially at FAANG). Make sure to ask these questions in that case:
Imagine you have a robot moving through a grid, where another player is trying to minimize your score. To find the best outcome for the robot using a brute force strategy, we explore every possible path the robot could take, considering the other player's moves at each turn.
Here's how the algorithm would work step-by-step:
def grid_game_brute_force(grid):
rows = len(grid)
columns = len(grid[0])
def calculate_path_score(path):
first_player_score = 0
second_player_score = 0
current_grid = [row[:] for row in grid]
for row_index, column_index in path:
first_player_score += current_grid[row_index][column_index]
current_grid[row_index][column_index] = 0
return first_player_score
def find_best_path(current_row, current_column, current_path):
if current_row == rows - 1 and current_column == columns - 1:
return calculate_path_score(current_path)
possible_scores = []
# Explore right move
if current_column + 1 < columns:
new_path = current_path + [(current_row, current_column + 1)]
possible_scores.append(find_best_path(current_row, current_column + 1, new_path))
# Explore down move
if current_row + 1 < rows:
new_path = current_path + [(current_row + 1, current_column)]
possible_scores.append(find_best_path(current_row + 1, current_column, new_path))
if not possible_scores:
return calculate_path_score(current_path)
# Simulate the minimizing player's choice: minimize the robot's score
return min(possible_scores)
# Start exploring paths from the top-left corner
best_possible_score = find_best_path(0, 0, [(0, 0)])
return best_possible_scoreThe goal is to minimize the score the second player can achieve in a game played on a grid. We want to force the second player into situations where their best option still results in a low score for them. The key insight is that the second player has only two choices, and understanding these choices is enough to beat them.
Here's how the algorithm would work step-by-step:
def grid_game(grid):
number_of_columns = len(grid[0])
minimum_maximum_score = float('inf')
# Iterate through all possible cutoff points.
for cutoff_point in range(number_of_columns):
# Calculate the maximum score the second player can get.
top_row_score = sum(grid[0][cutoff_point:])
bottom_row_score = sum(grid[1][:cutoff_point])
# The second player chooses the path to maximize score.
maximum_score = max(top_row_score, bottom_row_score)
# Find the minimum of all possible maximum scores.
minimum_maximum_score = min(minimum_maximum_score, maximum_score)
return minimum_maximum_score| Case | How to Handle |
|---|---|
| Null or empty grid | Return 0 as no path exists or the game is immediately over if no grid is present. |
| 1x1 grid | The first player takes the only cell, so return the value in the cell. |
| 1xN or Nx1 grid | The first player clears the first row, maximizing their gain, so calculate the maximum gain of first player after their moves. |
| All cells are 0 | The first player will always have a score of 0. |
| Grid with large numbers leading to potential integer overflow | Use long or appropriate data type to store intermediate calculations and final result to prevent overflow. |
| First row has very large values, second row has negligibly small values | The first player will optimize to choose the path with highest value in first row to minimize second player gain. |
| Grid dimensions are extremely large, potentially exceeding memory limits. | Consider using dynamic programming with only the previous row stored to optimize memory usage. |
| Multiple optimal paths exist for the first player | The first player will choose any path to maximize score, and the solution accounts for this. |