Given an array of integers arr and an integer d. In one step you can jump from index i to index:
i + x where: i + x < arr.length and 0 < x <= d.i - x where: i - x >= 0 and 0 < x <= d.In addition, you can only jump from index i to index j if arr[i] > arr[j] and arr[i] > arr[k] for all indices k between i and j (More formally min(i, j) < k < max(i, j)).
You can choose any index of the array and start jumping. Return the maximum number of indices you can visit.
Notice that you can not jump outside of the array at any time.
Example 1:
Input: arr = [6,4,14,6,8,13,9,7,10,6,12], d = 2 Output: 4 Explanation: You can start at index 10. You can jump 10 --> 8 --> 6 --> 7 as shown. Note that if you start at index 6 you can only jump to index 7. You cannot jump to index 5 because 13 > 9. You cannot jump to index 4 because index 5 is between index 4 and 6 and 13 > 9. Similarly You cannot jump from index 3 to index 2 or index 1.
Example 2:
Input: arr = [3,3,3,3,3], d = 3 Output: 1 Explanation: You can start at any index. You always cannot jump to any index.
Example 3:
Input: arr = [7,6,5,4,3,2,1], d = 1 Output: 7 Explanation: Start at index 0. You can visit all the indicies.
Constraints:
1 <= arr.length <= 10001 <= arr[i] <= 1051 <= d <= arr.lengthWhen you get asked this question in a real-life environment, it will often be ambiguous (especially at FAANG). Make sure to ask these questions in that case:
The goal is to find the longest sequence of jumps you can make through a series of platforms. The brute force approach involves trying every possible jump sequence and seeing which one is the longest.
Here's how the algorithm would work step-by-step:
def jump_game_v_brute_force(heights, jump_distance):
number_of_platforms = len(heights)
def longest_jump_path(current_position):
max_jumps = 1
# Iterate through possible jump positions.
for next_position in range(current_position - jump_distance, current_position + jump_distance + 1):
# Check for out-of-bounds or same position.
if next_position < 0 or next_position >= number_of_platforms or next_position == current_position:
continue
# Ensure the jump is valid (height is lower).
if heights[next_position] < heights[current_position]:
# Recursively explore the next jump.
jumps = 1 + longest_jump_path(next_position)
max_jumps = max(max_jumps, jumps)
return max_jumps
max_overall_jumps = 0
# Try starting from each position.
for start_position in range(number_of_platforms):
max_overall_jumps = max(max_overall_jumps, longest_jump_path(start_position))
return max_overall_jumpsThe best way to solve this is by figuring out the furthest we can reach from each position, but in a smart way. We start from the easiest, highest value spots, and then use those results to solve the harder spots. This avoids re-doing work and quickly finds the maximum reach.
Here's how the algorithm would work step-by-step:
def maxJumps(array, jump_distance):
array_length = len(array)
jump_lengths = [0] * array_length
# Sort indices by array value to start with largest
sorted_indices = sorted(range(array_length), key=lambda i: array[i], reverse=True)
def calculate_max_jumps(current_index):
if jump_lengths[current_index] > 0:
return jump_lengths[current_index]
max_reach = 1
# Check left jumps
for next_index in range(current_index - 1, max(current_index - jump_distance - 1, -1), -1):
if array[next_index] < array[current_index]:
max_reach = max(max_reach, 1 + calculate_max_jumps(next_index))
else:
break # Cannot jump further due to value constraint.
# Check right jumps
for next_index in range(current_index + 1, min(current_index + jump_distance + 1, array_length)):
if array[next_index] < array[current_index]:
max_reach = max(max_reach, 1 + calculate_max_jumps(next_index))
else:
break # Cannot jump further due to value constraint.
jump_lengths[current_index] = max_reach
return max_reach
# Iterate through sorted indices and calc max jumps.
for index in sorted_indices:
calculate_max_jumps(index)
# The answer will be the largest reach found
return max(jump_lengths)| Case | How to Handle |
|---|---|
| Null or empty input array | Return 0 immediately as there are no jumps possible. |
| Array with only one element | Return 1 since the single element is the starting point itself. |
| All elements in the array are the same value. | If d > 0, it will only be possible to jump one step to the left and one step to the right within the d distance, or no steps at all if d=0, so the function needs to account for it. |
| Maximum size array with small d | Ensure the solution scales efficiently to avoid time limit exceeded errors; dynamic programming with memoization is suitable. |
| Maximum jump distance 'd' exceeds array bounds | The jump logic should handle out-of-bounds indices gracefully by checking the array length before attempting to access indices beyond the bounds. |
| Elements form a decreasing sequence | The dynamic programming approach should still work, properly calculating the possible number of jumps from each position. |
| Array elements cause integer overflow during calculations. | The heights of the array are bounded (1 <= arr[i] <= 10^5) so there is no risk of integer overflow with memoization. |
| A position is unreachable from any other position. | Memoization ensures that unreachable states are not recomputed, thus allowing for efficient processing of these isolated points. |