You are given an array of integers stones
where stones[i]
is the weight of the ith
stone.
We are playing a game with the stones. On each turn, we choose any two stones and smash them together. Suppose the stones have weights x
and y
with x <= y
. The result of this smash is:
x == y
, both stones are destroyed, andx != y
, the stone of weight x
is destroyed, and the stone of weight y
has new weight y - x
.At the end of the game, there is at most one stone left.
Return the smallest possible weight of the left stone. If there are no stones left, return 0
.
Example 1:
Input: stones = [2,7,4,1,8,1] Output: 1 Explanation: We can combine 2 and 4 to get 2, so the array converts to [2,7,1,8,1] then, we can combine 7 and 8 to get 1, so the array converts to [2,1,1,1] then, we can combine 2 and 1 to get 1, so the array converts to [1,1,1] then, we can combine 1 and 1 to get 0, so the array converts to [1], then that's the optimal value.
Example 2:
Input: stones = [31,26,33,21,40] Output: 5
Constraints:
1 <= stones.length <= 30
1 <= stones[i] <= 100
When you get asked this question in a real-life environment, it will often be ambiguous (especially at FAANG). Make sure to ask these questions in that case:
Imagine you have a pile of stones, and you want to find the smallest possible weight left after smashing them together. A brute force method tries every possible way to divide the stones into two groups, and then smashes each group against each other.
Here's how the algorithm would work step-by-step:
def last_stone_weight_ii_brute_force(stones):
number_of_stones = len(stones)
minimum_weight = float('inf')
# Iterate through all possible subsets of stones
for i in range(1 << number_of_stones):
first_group_weight = 0
second_group_weight = 0
# Divide the stones into two groups based on the subset
for stone_index in range(number_of_stones):
if (i >> stone_index) & 1:
first_group_weight += stones[stone_index]
else:
second_group_weight += stones[stone_index]
# Calculate the weight difference between the two groups.
current_weight = abs(first_group_weight - second_group_weight)
# Find the minimum weight among all combinations
minimum_weight = min(minimum_weight, current_weight)
return minimum_weight
The problem involves finding the minimum possible weight difference after smashing stones together. The key insight is to divide the stones into two groups such that the difference between their sums is minimized, effectively turning it into a subset sum problem.
Here's how the algorithm would work step-by-step:
def lastStoneWeightII(stones): total_weight = sum(stones)
target_weight = total_weight // 2
# dp[i] is True if subset with sum i is possible
possible_subset_weights = [False] * (target_weight + 1)
possible_subset_weights[0] = True
for stone in stones:
for current_weight in range(target_weight, stone - 1, -1):
possible_subset_weights[current_weight] = possible_subset_weights[current_weight] or possible_subset_weights[current_weight - stone]
# Find the largest possible sum that is <= target
max_possible_weight = 0
for current_weight in range(target_weight, -1, -1):
if possible_subset_weights[current_weight]:
max_possible_weight = current_weight
break
# The result is total - 2 * max, minimizing difference
return total_weight - 2 * max_possible_weight
Case | How to Handle |
---|---|
Empty input array | Return 0 since there are no stones to smash. |
Single stone in the array | Return the single stone's weight as there's nothing to combine it with. |
Array with two stones | Return the absolute difference between the two stone weights. |
All stones have the same weight | The result will either be 0 (if the count is even) or the stone's weight (if the count is odd); the standard algorithm correctly calculates this. |
Array contains very large stone weights that could lead to integer overflow during summation | Use a larger integer type (e.g., long) or modulo operation to prevent overflow during summation. |
Maximum size input array (e.g., n=30), combined with stone weights nearing the constraint limit | Dynamic programming solutions should handle this efficiently, though careful memory management and potentially using bitsets can optimize further, ensuring compliance within time and memory limits. |
Stone weights are heavily skewed (e.g., one very large stone, many small stones) | The dynamic programming approach will explore a wide range of possible subsets regardless of skew, so no special handling is needed. |
Input array contains duplicate stone weights | The dynamic programming solution inherently handles duplicates by considering all possible combinations of stone weights. |