You are given an array points of size n and an integer m. There is another array gameScore of size n, where gameScore[i] represents the score achieved at the ith game. Initially, gameScore[i] == 0 for all i.
You start at index -1, which is outside the array (before the first position at index 0). You can make at most m moves. In each move, you can either:
points[i] to gameScore[i].points[i] to gameScore[i].Note that the index must always remain within the bounds of the array after the first move.
Return the maximum possible minimum value in gameScore after at most m moves.
Example 1:
Input: points = [2,4], m = 3
Output: 4
Explanation:
Initially, index i = -1 and gameScore = [0, 0].
| Move | Index | gameScore |
|---|---|---|
Increase i |
0 | [2, 0] |
Increase i |
1 | [2, 4] |
Decrease i |
0 | [4, 4] |
The minimum value in gameScore is 4, and this is the maximum possible minimum among all configurations. Hence, 4 is the output.
Example 2:
Input: points = [1,2,3], m = 5
Output: 2
Explanation:
Initially, index i = -1 and gameScore = [0, 0, 0].
| Move | Index | gameScore |
|---|---|---|
Increase i |
0 | [1, 0, 0] |
Increase i |
1 | [1, 2, 0] |
Decrease i |
0 | [2, 2, 0] |
Increase i |
1 | [2, 4, 0] |
Increase i |
2 | [2, 4, 3] |
The minimum value in gameScore is 2, and this is the maximum possible minimum among all configurations. Hence, 2 is the output.
Constraints:
2 <= n == points.length <= 5 * 1041 <= points[i] <= 1061 <= m <= 109When you get asked this question in a real-life environment, it will often be ambiguous (especially at FAANG). Make sure to ask these questions in that case:
The brute force method for this game problem involves exploring every single possible way the game could be played. We imagine trying every possible sequence of choices a player could make during the game. By exploring all possibilities, we are guaranteed to find the best possible game outcome, even if it takes a long time.
Here's how the algorithm would work step-by-step:
def maximize_minimum_game_score_brute_force(possible_moves):
maximum_minimum_score = float('-inf')
# Iterate through all possible game lengths.
for number_of_rounds in range(1, len(possible_moves) + 1):
all_possible_game_states = get_all_possible_game_states(
possible_moves, number_of_rounds
)
# Iterate through each possible game state
for game_state in all_possible_game_states:
minimum_score_for_game = min(game_state)
# We want to maximize the minimum score.
maximum_minimum_score = max(
maximum_minimum_score, minimum_score_for_game
)
return maximum_minimum_score
def get_all_possible_game_states(possible_moves, number_of_rounds):
if number_of_rounds == 0:
return [[]]
previous_game_states = get_all_possible_game_states(
possible_moves, number_of_rounds - 1
)
all_game_states = []
for game_state in previous_game_states:
for move in possible_moves:
new_game_state = game_state + [move]
all_game_states.append(new_game_state)
return all_game_states
# Example Usage (Test Case 1):
possible_moves_test_one = [1, 2, 3]
result_test_one = maximize_minimum_game_score_brute_force(possible_moves_test_one)
# Example Usage (Test Case 2):
possible_moves_test_two = [5, 2, 9, 1]
result_test_two = maximize_minimum_game_score_brute_force(possible_moves_test_two)
# Example Usage (Test Case 3):
possible_moves_test_three = [8, 6, 7, 5, 3, 10, 9]
result_test_three = maximize_minimum_game_score_brute_force(possible_moves_test_three)The goal is to pick numbers such that the smallest number you pick is as large as possible. We'll use a clever technique called binary search to efficiently find this optimal value, instead of checking every single possibility. This avoids exploring obviously bad scores.
Here's how the algorithm would work step-by-step:
def maximize_minimum_game_score(number_of_players, group_values):
left = 1
right = max(max(group) for group in group_values)
answer = 0
while left <= right:
potential_minimum_score = (left + right) // 2
# Check if the current minimum score is achievable.
if is_achievable(number_of_players, group_values, potential_minimum_score):
# If achievable, try to increase the min score.
answer = potential_minimum_score
left = potential_minimum_score + 1
else:
# If not achievable, decrease the min score.
right = potential_minimum_score - 1
return answer
def is_achievable(number_of_players, group_values, minimum_score):
players_needed = 0
# Count how many players are needed to achieve min score.
for group in group_values:
found_value = False
for value in group:
if value >= minimum_score:
found_value = True
break
if not found_value:
return False
return True| Case | How to Handle |
|---|---|
| Empty input array | Return 0 or throw an IllegalArgumentException, depending on the problem statement, as no score is possible. |
| Input array with a single element | Return the value of the single element as that will become the only game score. |
| All elements in the array are identical | The minimum score would be the identical element, so handle with standard min/max operations. |
| Array contains negative numbers | The solution must handle negative numbers correctly in the calculation of the minimum game score (min function). |
| Array contains very large positive numbers, potentially leading to integer overflow | Use a data type with a larger range, like 'long', or consider using modular arithmetic if appropriate. |
| The array is extremely large, exceeding available memory | If possible, process the array in chunks or utilize an out-of-core algorithm to minimize memory usage. |
| Maximum size input array with minimal values will trigger min operations very often | Verify complexity to avoid timeout - optimal algorithm may be necessary. |
| Input array contains zero values | Zeroes need to be handled carefully in calculations, particularly when finding the minimum game score. |