You are given an integer array receiver of length n and an integer k. n players are playing a ball-passing game.
You choose the starting player, i. The game proceeds as follows: player i passes the ball to player receiver[i], who then passes it to receiver[receiver[i]], and so on, for k passes in total. The game's score is the sum of the indices of the players who touched the ball, including repetitions, i.e. i + receiver[i] + receiver[receiver[i]] + ... + receiver(k)[i].
Return the maximum possible score.
Notes:
receiver may contain duplicates.receiver[i] may be equal to i.Example 1:
Input: receiver = [2,0,1], k = 4
Output: 6
Explanation:
Starting with player i = 2 the initial score is 2:
| Pass | Sender Index | Receiver Index | Score |
|---|---|---|---|
| 1 | 2 | 1 | 3 |
| 2 | 1 | 0 | 3 |
| 3 | 0 | 2 | 5 |
| 4 | 2 | 1 | 6 |
Example 2:
Input: receiver = [1,1,1,2,3], k = 3
Output: 10
Explanation:
Starting with player i = 4 the initial score is 4:
| Pass | Sender Index | Receiver Index | Score |
|---|---|---|---|
| 1 | 4 | 3 | 7 |
| 2 | 3 | 2 | 9 |
| 3 | 2 | 1 | 10 |
Constraints:
1 <= receiver.length == n <= 1050 <= receiver[i] <= n - 11 <= k <= 1010When you get asked this question in a real-life environment, it will often be ambiguous (especially at FAANG). Make sure to ask these questions in that case:
In this ball passing game, we want to find the best way to pass the ball around to maximize a certain value. The brute force approach means we will try every single possible passing sequence and pick the one that gives us the highest value. It's like trying every path in a maze until you find the best one.
Here's how the algorithm would work step-by-step:
def maximize_value_brute_force(number_of_players, number_of_passes, value_function):
maximum_value = float('-inf')
best_pass_sequence = []
def find_best_pass_sequence(current_player, passes_remaining, current_pass_sequence):
nonlocal maximum_value, best_pass_sequence
# Base case: If no more passes are remaining, calculate the value of the sequence
if passes_remaining == 0:
current_value = value_function(current_pass_sequence)
if current_value > maximum_value:
maximum_value = current_value
best_pass_sequence = current_pass_sequence[:]
return
# Iterate through all possible next players to pass to
for next_player in range(1, number_of_players + 1):
# Prevent passing to the same player twice in a row.
if len(current_pass_sequence) > 0 and next_player == current_pass_sequence[-1]:
continue
current_pass_sequence.append(next_player)
find_best_pass_sequence(next_player, passes_remaining - 1, current_pass_sequence)
current_pass_sequence.pop()
# Initiate the search from player 1 with the specified number of passes
find_best_pass_sequence(1, number_of_passes, [1])
return maximum_value, best_pass_sequenceThe goal is to find the best sequence of passes to maximize a value. Instead of trying every possible pass combination, we use a technique to remember the best result we've seen so far for each player. This avoids recalculating the same thing over and over.
Here's how the algorithm would work step-by-step:
def maximize_value(values):
number_of_players = len(values)
path = [-1] * number_of_players
visited = [False] * number_of_players
def find_best_pass(current_player):
best_next_player = -1
max_value_increase = float('-inf')
for next_player in range(number_of_players):
if current_player != next_player and not visited[next_player]:
value_increase = values[current_player][next_player]
if value_increase > max_value_increase:
max_value_increase = value_increase
best_next_player = next_player
return best_next_player
# Begin constructing the path from the first player.
current_player = 0
for _ in range(number_of_players):
visited[current_player] = True
next_player = find_best_pass(current_player)
if next_player != -1:
path[current_player] = next_player
current_player = next_player
else:
break
# Close the cycle if possible by returning to an earlier player.
for start_node in range(number_of_players):
if path[current_player] == -1 and not visited[start_node] and values[current_player][start_node] > 0:
path[current_player] = start_node
break
# Identify and optimize cycles for maximum value.
def calculate_path_value(current_path):
path_value = 0
for i in range(number_of_players):
if current_path[i] != -1:
path_value += values[i][current_path[i]]
return path_value
return calculate_path_value(path)| Case | How to Handle |
|---|---|
| Null or empty nums array | Return 0 immediately, as there are no players to hold the ball. |
| k = 0 (no passes) | Return nums[0] since the ball starts with player 0. |
| nums array with only one element | Return nums[0] regardless of k since there's only one player. |
| Large k value exceeding the number of players | Use k modulo nums.length to reduce k to an equivalent number of passes within the circle. |
| nums array containing negative values | The DP solution should correctly handle negative values and determine the maximum, as it considers all paths. |
| Integer overflow potential if nums[i] values are large and k is large | Use appropriate data types (e.g., long) to store the intermediate values during DP calculations to prevent integer overflow. |
| All elements in nums are the same value | The solution will correctly return that same value regardless of the number of passes since any path will lead to the same value. |
| Large nums array size and large k value affecting memory usage | The DP solution uses O(n*k) space, so for extremely large inputs, consider optimizing the DP table to use only the previous row to reduce space complexity to O(n). |