You are given a 2D grid grid representing a board, where each cell contains a certain number of coins. You start at the top-left cell (0, 0) and want to reach the bottom-right cell (m-1, n-1), collecting the maximum number of coins along the way.
You can only move in two directions: right (grid[i][j] to grid[i][j+1]) or down (grid[i][j] to grid[i+1][j]). Your task is to find the maximum number of coins you can collect.
Example 1:
Input: grid = [[1,2,3],[4,5,6],[7,8,9]]
Output: 39
Explanation:
The path that maximizes the coin collection is 1 -> 2 -> 3 -> 6 -> 9, with a total of 1 + 2 + 3 + 6 + 9 = 21.
The path that maximizes the coin collection is 1 -> 4 -> 7 -> 8 -> 9, with a total of 1 + 4 + 7 + 8 + 9 = 29.
Consider the grid [[1,2,3],[4,5,6]]. Path 1 -> 2 -> 3 -> 6 has a total of 1 + 2 + 3 + 6 = 12.
Path 1 -> 4 -> 5 -> 6 has a total of 1 + 4 + 5 + 6 = 16.
Example 2:
Input: grid = [[1,1,1],[1,1,1],[1,1,1]]
Output: 7
Explanation:
Any path from top-left to bottom-right will have the same number of coins collected since all cells contain 1.
Constraints:
m == grid.lengthn == grid[i].length1 <= m, n <= 2000 <= grid[i][j] <= 1000When you get asked this question in a real-life environment, it will often be ambiguous (especially at FAANG). Make sure to ask these questions in that case:
Imagine you are exploring a maze and want to find the path that gives you the most coins. The brute force method means trying every single possible path through the maze, from start to finish. Then you compare each paths total coins to find the maximum amount.
Here's how the algorithm would work step-by-step:
def max_coin_collection_brute_force(grid):
rows = len(grid)
cols = len(grid[0])
def explore_paths(row_position, column_position, current_coins):
# If we reach the end, return the coins collected
if row_position == rows - 1 and column_position == cols - 1:
return current_coins + grid[row_position][column_position]
if row_position >= rows or column_position >= cols:
return 0
current_coins += grid[row_position][column_position]
# Explore going right
right_path_coins = 0
right_path_coins = explore_paths(row_position, column_position + 1, current_coins)
# Explore going down
down_path_coins = 0
down_path_coins = explore_paths(row_position + 1, column_position, current_coins)
# Return the max coins between going right and down
return max(right_path_coins, down_path_coins)
# Start exploring paths from top-left with 0 coins
maximum_coins = explore_paths(0, 0, 0)
return maximum_coinsThe problem asks us to find the best path through a grid to collect the most coins. Instead of trying every possible path, we use a technique that builds up the optimal solution from smaller subproblems. This way, we only need to consider each position in the grid once.
Here's how the algorithm would work step-by-step:
def maximum_coin_collection(grid):
rows = len(grid)
cols = len(grid[0])
# Iterate through the grid to calculate max coins at each position.
for row_index in range(rows):
for col_index in range(cols):
# For the starting point, no changes are needed.
if row_index == 0 and col_index == 0:
continue
max_coins_from_above = 0
max_coins_from_left = 0
# Check the cell above if not on the top row
if row_index > 0:
max_coins_from_above = grid[row_index - 1][col_index]
# Check the cell to the left if not on the left column
if col_index > 0:
max_coins_from_left = grid[row_index][col_index - 1]
# Store maximum coins by adding current cell value.
grid[row_index][col_index] += max(max_coins_from_above, max_coins_from_left)
# The bottom-right cell contains the maximum possible coins.
return grid[rows - 1][cols - 1]| Case | How to Handle |
|---|---|
| Null or empty grid | Return 0 if the input grid is null or has zero rows or columns, as no coins can be collected. |
| Grid with only one row or one column | Handle the case where only a single row or column exists by iterating through that row or column. |
| Grid with all zero values | Return 0 if all values in the grid are zero, as no coins can be collected. |
| Grid with negative values | Handle negative values as loss and the algorithm must minimize loss rather than maximizing gain, or throw an exception if negative values are not allowed. |
| Large grid dimensions (potential memory/performance issues) | Optimize for space complexity to avoid memory overflow with large grids, possibly using dynamic programming with rolling arrays. |
| Grid with very large coin values (potential integer overflow) | Use a data type with larger capacity, such as long or BigInteger, to prevent integer overflow during calculations. |
| Path blocked by obstacles (e.g., -1 values representing walls) | Modify the algorithm to skip obstacle cells and avoid calculating paths through them. |
| Maximum coin value at starting or ending cell | Ensure the algorithm correctly incorporates the coin value at both the starting and ending cells when calculating the optimal path. |